Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2013-01-11 | 1 | -1/+1 |
| | | | | | | | | the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string. | ||||
* | BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin | Robert Adams | 2013-01-01 | 1 | -6/+0 |
| | | | | into the unmanaged Bullet interface class. | ||||
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 1 | -2/+2 |
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* | Clean up collision reporting code so they are properly passed to | Robert Adams | 2012-07-06 | 1 | -0/+11 |
| | | | | | the simulator in batches. More comments. | ||||
* | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+3 |
| | | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert. | ||||
* | BulletSim initial checkin | Robert Adams | 2011-06-20 | 1 | -0/+68 |