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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs (follow)
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* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-301-0/+1
* BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-101-1/+1
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-061-3/+6
* Merge branch 'master' into bulletsim4Robert Adams2013-05-011-0/+3
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| * BulletSim: fix error messages created while an avatar has no initialRobert Adams2013-04-301-0/+3
* | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams2013-04-301-1/+2
* | BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-4/+4
* | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-26/+26
* | BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-9/+2
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* BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-231-5/+17
* BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.Robert Adams2013-04-091-0/+6
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-081-17/+18
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-146/+80
* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-311-1/+1
* BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-311-0/+11
* BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams2013-03-251-4/+8
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-6/+60
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-121-11/+20
* BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-081-3/+3
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-21/+0
* BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2013-02-071-1/+3
* BulletSim: add user setting of friction, density and restitution.Robert Adams2013-02-071-5/+12
* BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams2013-02-061-0/+1
* BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2013-01-311-12/+0
* BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-281-9/+24
* BulletSim: first attempt at reporting top collidersRobert Adams2013-01-271-0/+17
* BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams2013-01-271-10/+56
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-0/+10
* BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2013-01-181-1/+1
* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-171-2/+8
* BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-141-10/+19
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-0/+10
* BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-111-0/+1
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-071-0/+27
* BulletSim: fix problem where pre-step actions would not replacedRobert Adams2013-01-041-0/+4
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-2/+2
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-311-0/+5
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-271-1/+36
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-1/+2
* BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-221-1/+1
* BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-211-0/+5
* BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-211-3/+53
* BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-161-3/+6
* BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-121-1/+1
* BulletSim: do not return the current velocity for targetVelocity.Robert Adams2012-12-121-0/+11
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-1/+4
* BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-091-0/+10
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-2/+2
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-2/+2
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-181-1/+4