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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSPhysObject.cs
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Commit message (
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Author
Age
Files
Lines
*
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
2012-09-27
1
-1
/
+1
*
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
2012-09-27
1
-2
/
+6
*
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
2012-09-27
1
-5
/
+5
*
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
2012-09-27
1
-2
/
+6
*
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
2012-09-27
1
-7
/
+9
*
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
2012-09-27
1
-12
/
+10
*
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
2012-09-27
1
-8
/
+21
*
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
2012-09-27
1
-7
/
+131
*
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
2012-09-15
1
-1
/
+1
*
BulletSim: Way too many changes in one commit.
Robert Adams
2012-09-15
1
-1
/
+1
*
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
2012-09-07
1
-1
/
+5
*
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
2012-08-31
1
-58
/
+60
*
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
2012-08-31
1
-0
/
+58