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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSPhysObject.cs
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2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
1
-2
/
+2
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
1
-2
/
+2
2012-11-18
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
1
-1
/
+4
2012-11-06
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
1
-4
/
+16
2012-11-03
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
1
-1
/
+3
2012-11-03
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
1
-1
/
+3
2012-11-03
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
1
-0
/
+4
2012-11-03
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
1
-4
/
+4
2012-11-03
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
1
-0
/
+2
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
1
-3
/
+3
2012-10-22
BulletSim: Create LinkSet abstract class and sparate constraint based linkset...
Robert Adams
1
-1
/
+1
2012-10-19
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
1
-0
/
+10
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
1
-1
/
+3
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
1
-9
/
+5
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
1
-0
/
+12
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
1
-0
/
+4
2012-10-11
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
1
-1
/
+2
2012-10-02
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
1
-0
/
+4
2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
1
-1
/
+1
2012-09-27
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
1
-2
/
+6
2012-09-27
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
1
-5
/
+5
2012-09-27
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
1
-2
/
+6
2012-09-27
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
1
-7
/
+9
2012-09-27
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
1
-12
/
+10
2012-09-27
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
1
-8
/
+21
2012-09-27
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
1
-7
/
+131
2012-09-15
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
1
-1
/
+1
2012-09-15
BulletSim: Way too many changes in one commit.
Robert Adams
1
-1
/
+1
2012-09-07
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
1
-1
/
+5
2012-08-31
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
1
-58
/
+60
2012-08-31
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
1
-19
/
+22
2012-08-15
BulletSim: add hinge constraint.
Robert Adams
1
-62
/
+55
2009-08-16
* Fixes potential NulRef in MRM Security Checks.
Adam Frisby
1
-2
/
+3
2009-08-16
* [MRM] Implements permission checks on IObject implementations in SOPObject....
Adam Frisby
1
-0
/
+13
2009-08-16
Add copyright headers. Formatting cleanup.
Jeff Ames
1
-1
/
+28
2009-08-16
* Beginnings of a Security Credential system in MRM. This will eventually lea...
Adam Frisby
1
-0
/
+21