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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSPhysObject.cs
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2013-03-31
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
1
-1
/
+1
2013-03-31
BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
1
-0
/
+11
2013-03-25
BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
1
-4
/
+8
2013-02-12
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
1
-6
/
+60
2013-02-12
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
1
-11
/
+20
2013-02-08
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
1
-3
/
+3
2013-02-08
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
1
-21
/
+0
2013-02-07
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
Robert Adams
1
-1
/
+3
2013-02-07
BulletSim: add user setting of friction, density and restitution.
Robert Adams
1
-5
/
+12
2013-02-06
BulletSim: set removing zero width triangles in meshes to be enabled by defau...
Robert Adams
1
-0
/
+1
2013-01-31
BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
1
-12
/
+0
2013-01-28
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
1
-9
/
+24
2013-01-27
BulletSim: first attempt at reporting top colliders
Robert Adams
1
-0
/
+17
2013-01-27
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
1
-10
/
+56
2013-01-21
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
1
-0
/
+10
2013-01-18
BulletSim: reduce jitter in avatar velocity when walking or flying.
Robert Adams
1
-1
/
+1
2013-01-17
BulletSim: Add one function that all actors who act on the physical
Robert Adams
1
-2
/
+8
2013-01-14
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
1
-10
/
+19
2013-01-11
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
1
-0
/
+10
2013-01-11
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
1
-0
/
+1
2013-01-07
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
1
-0
/
+27
2013-01-04
BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
1
-0
/
+4
2012-12-31
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
1
-2
/
+2
2012-12-31
BulletSim: change physical data structures to classes. Add default
Robert Adams
1
-0
/
+5
2012-12-27
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
1
-1
/
+36
2012-12-24
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
1
-1
/
+2
2012-12-22
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
1
-1
/
+1
2012-12-21
BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...
Robert Adams
1
-0
/
+5
2012-12-21
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
1
-3
/
+53
2012-12-16
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
1
-3
/
+6
2012-12-12
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
1
-1
/
+1
2012-12-12
BulletSim: do not return the current velocity for targetVelocity.
Robert Adams
1
-0
/
+11
2012-12-10
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
1
-1
/
+4
2012-12-09
BulletSim: adjust friction and restitution based on material type.
Robert Adams
1
-0
/
+10
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
1
-2
/
+2
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
1
-2
/
+2
2012-11-18
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
1
-1
/
+4
2012-11-06
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
1
-4
/
+16
2012-11-03
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
1
-1
/
+3
2012-11-03
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
1
-1
/
+3
2012-11-03
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
1
-0
/
+4
2012-11-03
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
1
-4
/
+4
2012-11-03
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
1
-0
/
+2
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
1
-3
/
+3
2012-10-22
BulletSim: Create LinkSet abstract class and sparate constraint based linkset...
Robert Adams
1
-1
/
+1
2012-10-19
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
1
-0
/
+10
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
1
-1
/
+3
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
1
-9
/
+5
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
1
-0
/
+12
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
1
-0
/
+4
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