aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2013-03-31BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams1-1/+1
2013-03-31BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams1-0/+11
2013-03-25BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams1-4/+8
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-6/+60
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams1-11/+20
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams1-3/+3
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams1-21/+0
2013-02-07BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams1-1/+3
2013-02-07BulletSim: add user setting of friction, density and restitution.Robert Adams1-5/+12
2013-02-06BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams1-0/+1
2013-01-31BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams1-12/+0
2013-01-28BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams1-9/+24
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams1-0/+17
2013-01-27BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams1-10/+56
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams1-0/+10
2013-01-18BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams1-1/+1
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams1-2/+8
2013-01-14BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams1-10/+19
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams1-0/+10
2013-01-11BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams1-0/+1
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams1-0/+27
2013-01-04BulletSim: fix problem where pre-step actions would not replacedRobert Adams1-0/+4
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-2/+2
2012-12-31BulletSim: change physical data structures to classes. Add defaultRobert Adams1-0/+5
2012-12-27BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams1-1/+36
2012-12-24BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams1-1/+2
2012-12-22BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams1-1/+1
2012-12-21BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams1-0/+5
2012-12-21BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams1-3/+53
2012-12-16BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams1-3/+6
2012-12-12BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams1-1/+1
2012-12-12BulletSim: do not return the current velocity for targetVelocity.Robert Adams1-0/+11
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-1/+4
2012-12-09BulletSim: adjust friction and restitution based on material type.Robert Adams1-0/+10
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-2/+2
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-2/+2
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams1-1/+4
2012-11-06BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams1-4/+16
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-1/+3
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams1-1/+3
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-0/+4
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-4/+4
2012-11-03BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams1-0/+2
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams1-3/+3
2012-10-22BulletSim: Create LinkSet abstract class and sparate constraint based linkset...Robert Adams1-1/+1
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams1-0/+10
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams1-1/+3
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-9/+5
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams1-0/+12
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-0/+4