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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs (unfollow)
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2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams1-12/+10
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams1-8/+21
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-7/+131
2012-09-15BulletSim: Remove calculation and passing of unused collied object type.Robert Adams1-1/+1
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-1/+1
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams1-1/+5
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-58/+60
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams1-19/+22
2012-08-15BulletSim: add hinge constraint.Robert Adams1-62/+55
2009-08-16* Fixes potential NulRef in MRM Security Checks.Adam Frisby1-2/+3
2009-08-16* [MRM] Implements permission checks on IObject implementations in SOPObject....Adam Frisby1-0/+13
2009-08-16Add copyright headers. Formatting cleanup.Jeff Ames1-1/+28
2009-08-16* Beginnings of a Security Credential system in MRM. This will eventually lea...Adam Frisby1-0/+21