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path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs (follow)
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* BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-041-0/+28
| | | | | functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
* BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-011-4/+4
| | | | every so many frames. Default to off.
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵Robert Adams2012-12-311-5/+5
| | | | Only initialization and debug fuctions left.
* BulletSim: another round of conversion: dynamics world and collision object ↵Robert Adams2012-12-311-4/+4
| | | | functions.
* BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2012-12-281-0/+6
| | | | to implement the 'always run' feature.
* BulletSim: Parameterize nominal frame rate (55) and add parameters to ↵Robert Adams2012-12-271-0/+5
| | | | dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.
* BulletSim: add physical parameter min/max constants in BSParam. I just don't ↵Robert Adams2012-12-271-0/+12
| | | | like raw numbers scattered around the code.
* BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams2012-12-241-1/+1
| | | | | | to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not.
* BulletSim: repair vehicle problems introduced in previous 'improvements'. ↵Robert Adams2012-12-211-558/+559
| | | | Fix line endings in BSParams.
* BulletSim: Move all the parameter variables, tables and get and fetch logic ↵Robert Adams2012-12-211-0/+558
to a separate, static class for easier addition and to remove all that bulk from the BSScene class.