| Commit message (Collapse) | Author | Age | Files | Lines |
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to the documented maximum from the outragious number previously.
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and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
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algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging.
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It looks like BulletSim and ODE rely on penetration correction to cause
the avatar to move up and thus allowing walking up stairs. Object
penetration was minimized for walking and flying (so one doesn't go
through walls) and this stopped stairs from working. This commit
introduces avatar movement code to check for collisions at the
feet while walking and attempts to raise the avatar for the steps.
Not yet perfect but movement is better.
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functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
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every so many frames. Default to off.
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Only initialization and debug fuctions left.
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functions.
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to implement the 'always run' feature.
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dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.
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like raw numbers scattered around the code.
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to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not.
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Fix line endings in BSParams.
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to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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