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path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2013-06-20BulletSim: rework velocity updating when not colliding and not flyingRobert Adams1-0/+3
2013-06-05BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams1-1/+1
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams1-0/+8
2013-05-27BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams1-2/+2
2013-05-26BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams1-1/+1
2013-05-24BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams1-0/+3
2013-05-22BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams1-1/+1
2013-05-22BulletSim: add code to experimentally use asset hull data.Robert Adams1-0/+3
2013-05-21Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams1-3/+0
2013-05-21BulletSim: add code to experimentally use asset hull data.Robert Adams1-0/+3
2013-05-21BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams1-0/+3
2013-05-13BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams1-0/+9
2013-05-13BulletSim: use heightmap terrain when using BulletXNA.Robert Adams1-1/+1
2013-05-06BulletSim: simplify parameter specification by reducing the number ofRobert Adams1-190/+93
2013-05-02BulletSim: prims with no cuts created with single convex hull shape.Robert Adams1-0/+5
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-3/+3
2013-04-23BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams1-2/+13
2013-04-09BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams1-1/+52
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams1-1/+1
2013-03-25BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams1-5/+16
2013-03-25BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams1-0/+33
2013-03-19BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams1-0/+5
2013-03-19BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams1-0/+19
2013-03-16BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams1-1/+6
2013-03-09BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams1-0/+5
2013-03-01BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams1-6/+14
2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams1-15/+28
2013-02-17BulletSim: rework parameter setting for different types of valuesRobert Adams1-348/+326
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-5/+12
2013-02-08BulletSim: add parameter to set global contact breaking threshold. Update DLL...Robert Adams1-0/+6
2013-02-08BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams1-1/+1
2013-02-07Change passed PhysicsParameter value from float to the more general string valueRobert Adams1-18/+16
2013-02-06BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams1-1/+1
2013-02-05BulletSim: make removing zero width triangles from meshes optionalRobert Adams1-0/+6
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams1-6/+12
2013-02-05BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams1-54/+77
2013-01-28BulletSim: enable angular vertical attraction.Robert Adams1-1/+1
2013-01-27BulletSim: simplify the initialization of some of the parameters.Robert Adams1-26/+10
2013-01-27BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams1-3/+9
2013-01-27BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams1-0/+45
2013-01-24BulletSim: disable CCD (continuious collision detection) andRobert Adams1-3/+3
2013-01-23BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams1-5/+2
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams1-1/+1
2013-01-21BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams1-7/+3
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams1-1/+31
2013-01-15BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams1-3/+3
2013-01-15BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams1-3/+3
2013-01-11BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams1-0/+6
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams1-0/+18
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams1-0/+28