Commit message (Collapse) | Author | Files | Lines | ||
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2013-01-07 | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 1 | -0/+18 | |
It looks like BulletSim and ODE rely on penetration correction to cause the avatar to move up and thus allowing walking up stairs. Object penetration was minimized for walking and flying (so one doesn't go through walls) and this stopped stairs from working. This commit introduces avatar movement code to check for collisions at the feet while walking and attempts to raise the avatar for the steps. Not yet perfect but movement is better. | |||||
2013-01-04 | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic | Robert Adams | 1 | -0/+28 | |
functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff. | |||||
2013-01-01 | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 1 | -4/+4 | |
every so many frames. Default to off. | |||||
2012-12-31 | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵ | Robert Adams | 1 | -5/+5 | |
Only initialization and debug fuctions left. | |||||
2012-12-31 | BulletSim: another round of conversion: dynamics world and collision object ↵ | Robert Adams | 1 | -4/+4 | |
functions. | |||||
2012-12-28 | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 1 | -0/+6 | |
to implement the 'always run' feature. | |||||
2012-12-27 | BulletSim: Parameterize nominal frame rate (55) and add parameters to ↵ | Robert Adams | 1 | -0/+5 | |
dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. | |||||
2012-12-27 | BulletSim: add physical parameter min/max constants in BSParam. I just don't ↵ | Robert Adams | 1 | -0/+12 | |
like raw numbers scattered around the code. | |||||
2012-12-24 | BulletSim: Default avatar density changed to 3.5 which is WAY closer | Robert Adams | 1 | -1/+1 | |
to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not. | |||||
2012-12-21 | BulletSim: repair vehicle problems introduced in previous 'improvements'. ↵ | Robert Adams | 1 | -558/+559 | |
Fix line endings in BSParams. | |||||
2012-12-21 | BulletSim: Move all the parameter variables, tables and get and fetch logic ↵ | Robert Adams | 1 | -0/+558 | |
to a separate, static class for easier addition and to remove all that bulk from the BSScene class. |