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path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs (unfollow)
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2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams1-1/+1
2013-01-21BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams1-7/+3
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams1-1/+31
2013-01-15BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams1-3/+3
2013-01-15BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams1-3/+3
2013-01-11BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams1-0/+6
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams1-0/+18
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams1-0/+28
2013-01-01BulletSim: add parameter to have Bullet output performance statisticsRobert Adams1-4/+4
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-5/+5
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-4/+4
2012-12-28BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams1-0/+6
2012-12-27BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams1-0/+5
2012-12-27BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams1-0/+12
2012-12-24BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams1-1/+1
2012-12-21BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams1-558/+559
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-0/+558