Commit message (Collapse) | Author | Files | Lines | ||
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2013-01-01 | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 1 | -4/+4 | |
every so many frames. Default to off. | |||||
2012-12-31 | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵ | Robert Adams | 1 | -5/+5 | |
Only initialization and debug fuctions left. | |||||
2012-12-31 | BulletSim: another round of conversion: dynamics world and collision object ↵ | Robert Adams | 1 | -4/+4 | |
functions. | |||||
2012-12-28 | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 1 | -0/+6 | |
to implement the 'always run' feature. | |||||
2012-12-27 | BulletSim: Parameterize nominal frame rate (55) and add parameters to ↵ | Robert Adams | 1 | -0/+5 | |
dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. | |||||
2012-12-27 | BulletSim: add physical parameter min/max constants in BSParam. I just don't ↵ | Robert Adams | 1 | -0/+12 | |
like raw numbers scattered around the code. | |||||
2012-12-24 | BulletSim: Default avatar density changed to 3.5 which is WAY closer | Robert Adams | 1 | -1/+1 | |
to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not. | |||||
2012-12-21 | BulletSim: repair vehicle problems introduced in previous 'improvements'. ↵ | Robert Adams | 1 | -558/+559 | |
Fix line endings in BSParams. | |||||
2012-12-21 | BulletSim: Move all the parameter variables, tables and get and fetch logic ↵ | Robert Adams | 1 | -0/+558 | |
to a separate, static class for easier addition and to remove all that bulk from the BSScene class. |