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path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs (unfollow)
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2013-01-01BulletSim: add parameter to have Bullet output performance statisticsRobert Adams1-4/+4
every so many frames. Default to off.
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵Robert Adams1-5/+5
Only initialization and debug fuctions left.
2012-12-31BulletSim: another round of conversion: dynamics world and collision object ↵Robert Adams1-4/+4
functions.
2012-12-28BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams1-0/+6
to implement the 'always run' feature.
2012-12-27BulletSim: Parameterize nominal frame rate (55) and add parameters to ↵Robert Adams1-0/+5
dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.
2012-12-27BulletSim: add physical parameter min/max constants in BSParam. I just don't ↵Robert Adams1-0/+12
like raw numbers scattered around the code.
2012-12-24BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams1-1/+1
to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not.
2012-12-21BulletSim: repair vehicle problems introduced in previous 'improvements'. ↵Robert Adams1-558/+559
Fix line endings in BSParams.
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic ↵Robert Adams1-0/+558
to a separate, static class for easier addition and to remove all that bulk from the BSScene class.