index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
/
BulletSPlugin
/
BSParam.cs
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2013-02-21
BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
1
-15
/
+28
2013-02-17
BulletSim: rework parameter setting for different types of values
Robert Adams
1
-348
/
+326
2013-02-12
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
1
-5
/
+12
2013-02-08
BulletSim: add parameter to set global contact breaking threshold. Update DLL...
Robert Adams
1
-0
/
+6
2013-02-08
BulletSim: Change BSCharacter to use new base Density and Friction
Robert Adams
1
-1
/
+1
2013-02-07
Change passed PhysicsParameter value from float to the more general string value
Robert Adams
1
-18
/
+16
2013-02-06
BulletSim: set removing zero width triangles in meshes to be enabled by defau...
Robert Adams
1
-1
/
+1
2013-02-05
BulletSim: make removing zero width triangles from meshes optional
Robert Adams
1
-0
/
+6
2013-02-05
BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
1
-6
/
+12
2013-02-05
BulletSim: rework some parameter setting implementation moving functionality ...
Robert Adams
1
-54
/
+77
2013-01-28
BulletSim: enable angular vertical attraction.
Robert Adams
1
-1
/
+1
2013-01-27
BulletSim: simplify the initialization of some of the parameters.
Robert Adams
1
-26
/
+10
2013-01-27
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
1
-3
/
+9
2013-01-27
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
1
-0
/
+45
2013-01-24
BulletSim: disable CCD (continuious collision detection) and
Robert Adams
1
-3
/
+3
2013-01-23
BulletSim: center-of-gravity linkset changes. Not working yet.
Robert Adams
1
-5
/
+2
2013-01-21
BulletSim: Tweeks to vehicle motion.
Robert Adams
1
-1
/
+1
2013-01-21
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Robert Adams
1
-7
/
+3
2013-01-20
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
1
-1
/
+31
2013-01-15
BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
Robert Adams
1
-3
/
+3
2013-01-15
BulletSim: by default, turn on continuious collision detection (CCD)
Robert Adams
1
-3
/
+3
2013-01-11
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
1
-0
/
+6
2013-01-07
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
1
-0
/
+18
2013-01-04
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
1
-0
/
+28
2013-01-01
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
1
-4
/
+4
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
1
-5
/
+5
2012-12-31
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
1
-4
/
+4
2012-12-28
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
1
-0
/
+6
2012-12-27
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
1
-0
/
+5
2012-12-27
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
1
-0
/
+12
2012-12-24
BulletSim: Default avatar density changed to 3.5 which is WAY closer
Robert Adams
1
-1
/
+1
2012-12-21
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
1
-558
/
+559
2012-12-21
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
1
-0
/
+558