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path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs (unfollow)
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2013-03-09BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams1-0/+5
2013-03-01BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams1-6/+14
2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams1-15/+28
2013-02-17BulletSim: rework parameter setting for different types of valuesRobert Adams1-348/+326
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-5/+12
2013-02-08BulletSim: add parameter to set global contact breaking threshold. Update DLL...Robert Adams1-0/+6
2013-02-08BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams1-1/+1
2013-02-07Change passed PhysicsParameter value from float to the more general string valueRobert Adams1-18/+16
2013-02-06BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams1-1/+1
2013-02-05BulletSim: make removing zero width triangles from meshes optionalRobert Adams1-0/+6
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams1-6/+12
2013-02-05BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams1-54/+77
2013-01-28BulletSim: enable angular vertical attraction.Robert Adams1-1/+1
2013-01-27BulletSim: simplify the initialization of some of the parameters.Robert Adams1-26/+10
2013-01-27BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams1-3/+9
2013-01-27BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams1-0/+45
2013-01-24BulletSim: disable CCD (continuious collision detection) andRobert Adams1-3/+3
2013-01-23BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams1-5/+2
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams1-1/+1
2013-01-21BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams1-7/+3
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams1-1/+31
2013-01-15BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams1-3/+3
2013-01-15BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams1-3/+3
2013-01-11BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams1-0/+6
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams1-0/+18
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams1-0/+28
2013-01-01BulletSim: add parameter to have Bullet output performance statisticsRobert Adams1-4/+4
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-5/+5
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-4/+4
2012-12-28BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams1-0/+6
2012-12-27BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams1-0/+5
2012-12-27BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams1-0/+12
2012-12-24BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams1-1/+1
2012-12-21BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams1-558/+559
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-0/+558