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path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs (unfollow)
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2013-01-11BulletSim: Redo linear function coding so they can better interact. New ↵Robert Adams1-0/+6
algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging.
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams1-0/+18
It looks like BulletSim and ODE rely on penetration correction to cause the avatar to move up and thus allowing walking up stairs. Object penetration was minimized for walking and flying (so one doesn't go through walls) and this stopped stairs from working. This commit introduces avatar movement code to check for collisions at the feet while walking and attempts to raise the avatar for the steps. Not yet perfect but movement is better.
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams1-0/+28
functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
2013-01-01BulletSim: add parameter to have Bullet output performance statisticsRobert Adams1-4/+4
every so many frames. Default to off.
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵Robert Adams1-5/+5
Only initialization and debug fuctions left.
2012-12-31BulletSim: another round of conversion: dynamics world and collision object ↵Robert Adams1-4/+4
functions.
2012-12-28BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams1-0/+6
to implement the 'always run' feature.
2012-12-27BulletSim: Parameterize nominal frame rate (55) and add parameters to ↵Robert Adams1-0/+5
dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.
2012-12-27BulletSim: add physical parameter min/max constants in BSParam. I just don't ↵Robert Adams1-0/+12
like raw numbers scattered around the code.
2012-12-24BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams1-1/+1
to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not.
2012-12-21BulletSim: repair vehicle problems introduced in previous 'improvements'. ↵Robert Adams1-558/+559
Fix line endings in BSParams.
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic ↵Robert Adams1-0/+558
to a separate, static class for easier addition and to remove all that bulk from the BSScene class.