| Commit message (Expand) | Author | Files | Lines |
2013-10-23 | BulletSim: change collision flags for groundplane to not interact with static... | Robert Adams | 1 | -0/+5 |
2013-09-20 | BulletSim: reduce avatar walking stopped threshold. | Robert Adams | 1 | -0/+3 |
2013-09-11 | BulletSim: add ID parameter to TaintedObject calls so logging will include Lo... | Robert Adams | 1 | -1/+1 |
2013-09-11 | BulletSim: adjust avatar capsule height calculation to be closer to defined S... | Robert Adams | 1 | -2/+2 |
2013-09-11 | BulletSim: update C++ HACD parameters to values that handle enclosed hollow s... | Robert Adams | 1 | -8/+8 |
2013-08-08 | BulletSim: adjust avatar position when the avatar's size is changed. | Robert Adams | 1 | -2/+2 |
2013-07-30 | BulletSim: make density display and return value consistant with how | Robert Adams | 1 | -6/+7 |
2013-07-23 | BulletSim: Turn on center-of-mass calculation by default. | Robert Adams | 1 | -3/+5 |
2013-07-09 | BulletSim: add parameter to optionally disable vehicle linear deflection. | Robert Adams | 1 | -1/+7 |
2013-07-08 | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 1 | -3/+12 |
2013-07-06 | BulletSim: comments and non-functional changes working toward the center-of-g... | Robert Adams | 1 | -0/+3 |
2013-06-30 | BulletSim: add inTaintTime parameter to collision cache clear function. | Robert Adams | 1 | -3/+3 |
2013-06-20 | BulletSim: rework velocity updating when not colliding and not flying | Robert Adams | 1 | -0/+3 |
2013-06-05 | BulletSim: default PhysicsTimeStep to same as the simulator's | Robert Adams | 1 | -1/+1 |
2013-06-01 | BulletSim: experimental movement of physics execution off of heartbeat | Robert Adams | 1 | -0/+8 |
2013-05-27 | BulletSim: default using mesh asset hulls to 'true'. This means that, | Robert Adams | 1 | -2/+2 |
2013-05-26 | BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs | Robert Adams | 1 | -1/+1 |
2013-05-24 | BulletSim: add VehicleInertiaFactor to allow modifying inertia. | Robert Adams | 1 | -0/+3 |
2013-05-22 | BulletSim: correct errors caused by misspelled INI parameter spec. | Robert Adams | 1 | -1/+1 |
2013-05-22 | BulletSim: add code to experimentally use asset hull data. | Robert Adams | 1 | -0/+3 |
2013-05-21 | Revert "BulletSim: add code to experimentally use asset hull data." | Robert Adams | 1 | -3/+0 |
2013-05-21 | BulletSim: add code to experimentally use asset hull data. | Robert Adams | 1 | -0/+3 |
2013-05-21 | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 1 | -0/+3 |
2013-05-13 | BulletSim: add adjustment for avatar capsule height scaling. Makes | Robert Adams | 1 | -0/+9 |
2013-05-13 | BulletSim: use heightmap terrain when using BulletXNA. | Robert Adams | 1 | -1/+1 |
2013-05-06 | BulletSim: simplify parameter specification by reducing the number of | Robert Adams | 1 | -190/+93 |
2013-05-02 | BulletSim: prims with no cuts created with single convex hull shape. | Robert Adams | 1 | -0/+5 |
2013-04-29 | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 1 | -3/+3 |
2013-04-23 | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 1 | -2/+13 |
2013-04-09 | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 1 | -1/+52 |
2013-03-28 | BulletSim: fix race condition when creating very large mega-regions. | Robert Adams | 1 | -1/+1 |
2013-03-25 | BulletSim: small tweaks and formatting in the parameter fetching code. | Robert Adams | 1 | -5/+16 |
2013-03-25 | BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu... | Robert Adams | 1 | -0/+33 |
2013-03-19 | BulletSim: code to generate a higher resolution terrain mesh. Parameter | Robert Adams | 1 | -0/+5 |
2013-03-19 | BulletSim: add terrain contact processing threshold parameter. Initialize con... | Robert Adams | 1 | -0/+19 |
2013-03-16 | BulletSim: add INI parameter for angular banking timescale fudge parameter. | Robert Adams | 1 | -1/+6 |
2013-03-09 | BulletSim: remove the ability for avatars to fly off the edge of | Robert Adams | 1 | -0/+5 |
2013-03-01 | BulletSim: add parameters, code cleanup around checking and enforcing | Robert Adams | 1 | -6/+14 |
2013-02-21 | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 1 | -15/+28 |
2013-02-17 | BulletSim: rework parameter setting for different types of values | Robert Adams | 1 | -348/+326 |
2013-02-12 | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 1 | -5/+12 |
2013-02-08 | BulletSim: add parameter to set global contact breaking threshold. Update DLL... | Robert Adams | 1 | -0/+6 |
2013-02-08 | BulletSim: Change BSCharacter to use new base Density and Friction | Robert Adams | 1 | -1/+1 |
2013-02-07 | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 1 | -18/+16 |
2013-02-06 | BulletSim: set removing zero width triangles in meshes to be enabled by defau... | Robert Adams | 1 | -1/+1 |
2013-02-05 | BulletSim: make removing zero width triangles from meshes optional | Robert Adams | 1 | -0/+6 |
2013-02-05 | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 1 | -6/+12 |
2013-02-05 | BulletSim: rework some parameter setting implementation moving functionality ... | Robert Adams | 1 | -54/+77 |
2013-01-28 | BulletSim: enable angular vertical attraction. | Robert Adams | 1 | -1/+1 |
2013-01-27 | BulletSim: simplify the initialization of some of the parameters. | Robert Adams | 1 | -26/+10 |