Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: add 'infinite' timescale that does not reduce motor target or ↵ | Robert Adams | 2012-11-27 | 1 | -10/+27 |
| | | | | friction. | ||||
* | BulletSim: add ToString override to BSVMotor. | Robert Adams | 2012-11-25 | 1 | -1/+6 |
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* | BulletSim: add BSVMotor as BSDynamics linear motor. | Robert Adams | 2012-11-25 | 1 | -14/+32 |
| | | | | | | | | | | | Properly limit *_MOTOR_DECAY_TIMESCALE to 120 as per specs. Invode BSDynamics.Refresh() when vehicle type is changed. Previously the vehicle properties weren't getting set because the physical properties were set before the vehicle type was set. Add a "use name" to BSMotors for identification while debugging. Correct current and target confusion in BSVMotor design. Rename CurrentValueReductionTimescale to FrictionTimescale. Event more detailed logging. | ||||
* | BulletSim: complete vector motor. Correct line endings. | Robert Adams | 2012-11-25 | 1 | -104/+129 |
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* | BulletSim: add classes for physics motors. Eventually these will replace the ↵ | Robert Adams | 2012-11-07 | 1 | -0/+104 |
manual code for vehicles and add PID functionality to avatar movement. |