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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSMotors.cs
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Author
Age
Files
Lines
*
BulletSim: Better detail logging of VMotor actions.
Robert Adams
2012-12-21
1
-7
/
+8
*
BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...
Robert Adams
2012-12-20
1
-9
/
+43
*
BulletSim: reorganize motor step code to separate error computation allowing ...
Robert Adams
2012-12-20
1
-51
/
+91
*
BulletSim: initial implementation of a PID motor. Not hooked up yet.
Robert Adams
2012-12-18
1
-6
/
+38
*
BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
2012-12-17
1
-2
/
+2
*
BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
2012-12-11
1
-1
/
+1
*
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
1
-2
/
+15
*
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2012-12-03
1
-3
/
+3
*
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
2012-11-29
1
-0
/
+8
*
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2012-11-29
1
-1
/
+31
*
BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
2012-11-27
1
-10
/
+27
*
BulletSim: add ToString override to BSVMotor.
Robert Adams
2012-11-25
1
-1
/
+6
*
BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2012-11-25
1
-14
/
+32
*
BulletSim: complete vector motor. Correct line endings.
Robert Adams
2012-11-25
1
-104
/
+129
*
BulletSim: add classes for physics motors. Eventually these will replace the ...
Robert Adams
2012-11-07
1
-0
/
+104