Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: Default avatar density changed to 3.5 which is WAY closer | Robert Adams | 2012-12-24 | 1 | -8/+8 |
| | | | | | | to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not. | ||||
* | BulletSim: non-functional commenting and reorganization of material ↵ | Robert Adams | 2012-12-12 | 1 | -33/+48 |
| | | | | attribute specifications. | ||||
* | BulletSim: add values for material friction and restitution. Fix line ↵ | Robert Adams | 2012-12-06 | 1 | -191/+185 |
| | | | | endings in material definition file. | ||||
* | BulletSim: Add tables and initialization for different attributes for ↵ | Robert Adams | 2012-11-25 | 1 | -0/+191 |
different materials. For the moment, the per material tables are not used. |