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path: root/OpenSim/Region/Physics/BulletSPlugin/BSMaterials.cs (unfollow)
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2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams1-0/+3
The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages.
2012-12-24BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams1-8/+8
to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not.
2012-12-12BulletSim: non-functional commenting and reorganization of material ↵Robert Adams1-33/+48
attribute specifications.
2012-12-06BulletSim: add values for material friction and restitution. Fix line ↵Robert Adams1-191/+185
endings in material definition file.
2012-11-25BulletSim: Add tables and initialization for different attributes for ↵Robert Adams1-0/+191
different materials. For the moment, the per material tables are not used.