| Commit message (Collapse) | Author | Files | Lines |
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The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages.
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to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not.
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attribute specifications.
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endings in material definition file.
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different materials. For the moment, the per material tables are not used.
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