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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSLinksetConstraints.cs
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2013-01-23
BulletSim: remove the unused RestoreBodyDependencies used by linksets
Robert Adams
1
-8
/
+0
2013-01-21
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
1
-1
/
+1
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
1
-9
/
+2
2012-12-31
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
1
-8
/
+8
2012-12-31
BulletSim: change physical data structures to classes. Add default
Robert Adams
1
-6
/
+9
2012-12-24
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
1
-2
/
+4
2012-12-21
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
1
-7
/
+7
2012-12-16
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
1
-1
/
+1
2012-12-16
BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
1
-12
/
+0
2012-12-13
BulletSim: fix problem with continuious rebuilding of physical linksets. This...
Robert Adams
1
-2
/
+1
2012-11-06
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
1
-0
/
+12
2012-11-03
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
1
-27
/
+13
2012-11-03
BulletSim: vehicle tweeking.
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
1
-49
/
+30
2012-11-03
BulletSim: Use the PostTaints operation to build the linkset once before the ...
Robert Adams
1
-92
/
+48
2012-11-03
BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...
Robert Adams
1
-29
/
+36
2012-11-03
BulletSim: rename constraint classes so they show up together alphabetically.
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
1
-1
/
+1
2012-10-22
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
1
-15
/
+4
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
1
-5
/
+5
2012-10-22
BulletSim: Create LinkSet abstract class and sparate constraint based linkset...
Robert Adams
1
-193
/
+14
2012-10-11
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
1
-6
/
+3
2012-10-11
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
1
-18
/
+37
2012-10-11
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
1
-74
/
+63
2012-10-02
BulletSim: Fix linkset problem where delayed manipulations of child objects w...
Robert Adams
1
-10
/
+8
2012-10-02
BulletSim: remove warnings for unused variables.
Robert Adams
1
-1
/
+1
2012-09-27
BulletSim: add separate runtime and taint-time linkset children lists to keep...
Robert Adams
1
-67
/
+78
2012-09-27
BulletSim: rename some constraint variables to be consistant with other name ...
Robert Adams
1
-65
/
+117
2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
1
-15
/
+15
2012-09-27
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
1
-15
/
+60
2012-09-27
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
1
-3
/
+3
2012-09-27
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
1
-11
/
+17
2012-09-27
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
1
-22
/
+20
2012-09-15
BulletSim: set all linkset objects center of mass to the whole linkset's cent...
Robert Adams
1
-2
/
+15
2012-09-15
BulletSim: Add calls to linkset class when object going static or dynamic.
Robert Adams
1
-2
/
+18
2012-09-15
BulletSim: Way too many changes in one commit.
Robert Adams
1
-7
/
+25
2012-09-07
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
1
-5
/
+5
2012-09-07
BulletSim: Add some comments (gasp) and log messages.
Robert Adams
1
-2
/
+2
2012-08-31
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
1
-25
/
+25
2012-08-17
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
1
-4
/
+4
2012-08-17
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
1
-14
/
+0
2012-08-15
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
1
-0
/
+7
2012-08-15
BulletSim: add locking to constraintCollection and rename some of the public ...
Robert Adams
1
-98
/
+152
2012-08-10
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
1
-7
/
+7
2012-08-10
BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
1
-30
/
+27
2012-08-09
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
1
-2
/
+2
2012-08-09
BulletSim: separate out the constraints by type. The linksets use
Robert Adams
1
-11
/
+27
2012-08-08
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
1
-6
/
+7
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