| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 2013-01-23 | 1 | -1/+4 |
* | BulletSim: working on COM | Robert Adams | 2013-01-23 | 1 | -3/+4 |
* | BulletSim: remove the unused RestoreBodyDependencies used by linksets | Robert Adams | 2013-01-23 | 1 | -7/+0 |
* | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 2013-01-21 | 1 | -20/+74 |
* | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 2013-01-15 | 1 | -1/+1 |
* | BulletSim: add debugging messages to know when assets for physical | Robert Adams | 2013-01-15 | 1 | -2/+2 |
* | BulletSim: temporarily disable banking and direction deflection | Robert Adams | 2013-01-15 | 1 | -2/+5 |
* | BulletSim: disable center-of-mass computation for linksets until debugged. Mo... | Robert Adams | 2013-01-14 | 1 | -11/+24 |
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -13/+42 |
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 2012-12-31 | 1 | -5/+0 |
* | BulletSim: remove all the debug printing of pointer formatting (.ToString(X))... | Robert Adams | 2012-12-31 | 1 | -3/+3 |
* | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 2012-12-31 | 1 | -6/+6 |
* | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 2012-12-31 | 1 | -3/+3 |
* | BulletSim: fix buoyancy so it's properly set by a script when an | Robert Adams | 2012-12-27 | 1 | -1/+1 |
* | BulletSim: fix odd code that wasn't really recomputing the mass of a | Robert Adams | 2012-12-27 | 1 | -7/+7 |
* | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 2012-12-24 | 1 | -6/+7 |
* | BulletSim: fix vehicles going underground when unsat. Problem was that, when ... | Robert Adams | 2012-12-17 | 1 | -7/+7 |
* | BulletSim: add parameter to UpdateProperties call into the linkset so changes... | Robert Adams | 2012-12-16 | 1 | -20/+28 |
* | BulletSim: rip out old code for linkset child position fetching. BulletSim do... | Robert Adams | 2012-12-16 | 1 | -14/+10 |
* | BulletSim: fix problem with continuious rebuilding of physical linksets. This... | Robert Adams | 2012-12-13 | 1 | -75/+80 |
* | BulletSim: remove extra linkset rebuilds. | Robert Adams | 2012-12-13 | 1 | -18/+36 |
* | BulletSim: set mass for single prim linksets when going physical. This fixes ... | Robert Adams | 2012-12-11 | 1 | -1/+8 |
* | BulletSim: Fix crash on the destruction of physical linksets. | Robert Adams | 2012-12-10 | 1 | -17/+96 |
* | BulletSim: some comments about rebuilding linksets (having to recompute and r... | Robert Adams | 2012-12-09 | 1 | -3/+6 |
* | BulletSim: set material properties for static objects. Move Linkset.MakeStati... | Robert Adams | 2012-12-08 | 1 | -0/+5 |
* | BulletSim: update comments and add more to TODO list. | Robert Adams | 2012-12-08 | 1 | -3/+3 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -3/+3 |
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 2012-11-21 | 1 | -3/+3 |
* | BulletSim: recalculate the compound shape bounding box when built. | Robert Adams | 2012-11-06 | 1 | -0/+2 |
* | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 2012-11-03 | 1 | -5/+6 |
* | BulletSim: search the mesh and hull lists to find shapes if type is not known... | Robert Adams | 2012-11-03 | 1 | -4/+6 |
* | BulletSim: Move construction of compound linkset from ShapeCollection | Robert Adams | 2012-11-03 | 1 | -16/+56 |
* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 1 | -26/+80 |
* | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 2012-11-03 | 1 | -172/+175 |
* | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 2012-11-03 | 1 | -0/+173 |