Commit message (Expand) | Author | Age | Files | Lines | ||
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* | BulletSim: recalculate the compound shape bounding box when built. | Robert Adams | 2012-11-06 | 1 | -0/+2 | |
* | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 2012-11-03 | 1 | -5/+6 | |
* | BulletSim: search the mesh and hull lists to find shapes if type is not known... | Robert Adams | 2012-11-03 | 1 | -4/+6 | |
* | BulletSim: Move construction of compound linkset from ShapeCollection | Robert Adams | 2012-11-03 | 1 | -16/+56 | |
* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 1 | -26/+80 | |
* | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 2012-11-03 | 1 | -172/+175 | |
* | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 2012-11-03 | 1 | -0/+173 |