| Commit message (Collapse) | Author | Age | Files | Lines |
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no effect on non-logging running.
Capture region name that is passed to the physics engine and use
it for detail logging file name prefix.
Fix problem with avatars dropping when flying across region boundries.
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level of detail for large meshes.
Remove parameter and code for DetailLog (conditional logging into
regular log file).
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each other.
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method variables to reduce confusion between a physics scene and the real scene.
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debugging.
Linkset bugs fixed where accounting of children would get lost.
Moved scene based vehicle tracking logic from prim to the scene.
Added GetCollisionFlags2 method to BulletSimAPI.
Updated DLLs and SOs.
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linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
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happen when the taint is invoked can be debugged
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6dof constraint but eventually others will be exposed so future
features can use all the Bullet capabilities.
Force children to generate a position update when unlinked.
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terrain
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Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
something is linked and unlinked.
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and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
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