| Commit message (Collapse) | Author | Age | Files | Lines |
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each other.
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method variables to reduce confusion between a physics scene and the real scene.
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debugging.
Linkset bugs fixed where accounting of children would get lost.
Moved scene based vehicle tracking logic from prim to the scene.
Added GetCollisionFlags2 method to BulletSimAPI.
Updated DLLs and SOs.
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linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
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happen when the taint is invoked can be debugged
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6dof constraint but eventually others will be exposed so future
features can use all the Bullet capabilities.
Force children to generate a position update when unlinked.
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terrain
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Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
something is linked and unlinked.
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and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
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