| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta... | Robert Adams | 2012-10-11 | 1 | -6/+3 |
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 2012-10-11 | 1 | -18/+37 |
* | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 2012-10-11 | 1 | -74/+63 |
* | BulletSim: Fix linkset problem where delayed manipulations of child objects w... | Robert Adams | 2012-10-02 | 1 | -10/+8 |
* | BulletSim: remove warnings for unused variables. | Robert Adams | 2012-10-02 | 1 | -1/+1 |
* | BulletSim: add separate runtime and taint-time linkset children lists to keep... | Robert Adams | 2012-09-27 | 1 | -67/+78 |
* | BulletSim: rename some constraint variables to be consistant with other name ... | Robert Adams | 2012-09-27 | 1 | -65/+117 |
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 1 | -15/+15 |
* | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 2012-09-27 | 1 | -15/+60 |
* | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 2012-09-27 | 1 | -3/+3 |
* | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. | Robert Adams | 2012-09-27 | 1 | -11/+17 |
* | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 2012-09-27 | 1 | -22/+20 |
* | BulletSim: set all linkset objects center of mass to the whole linkset's cent... | Robert Adams | 2012-09-15 | 1 | -2/+15 |
* | BulletSim: Add calls to linkset class when object going static or dynamic. | Robert Adams | 2012-09-15 | 1 | -2/+18 |
* | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 1 | -7/+25 |
* | BulletSim: Add Bullet body and shape to BSPhysObject and rename | Robert Adams | 2012-09-07 | 1 | -5/+5 |
* | BulletSim: Add some comments (gasp) and log messages. | Robert Adams | 2012-09-07 | 1 | -2/+2 |
* | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... | Robert Adams | 2012-08-31 | 1 | -25/+25 |
* | BulletSim: restore most of the Detail logging statements. Will have | Robert Adams | 2012-08-17 | 1 | -4/+4 |
* | BulletSim: add parameters and functionality to specify the mesh | Robert Adams | 2012-08-17 | 1 | -14/+0 |
* | BulletSim: make it so objects in a linkset do not generate collisions with ea... | Robert Adams | 2012-08-15 | 1 | -0/+7 |
* | BulletSim: add locking to constraintCollection and rename some of the public ... | Robert Adams | 2012-08-15 | 1 | -98/+152 |
* | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 2012-08-10 | 1 | -7/+7 |
* | BulletSim: Add module names to DetailLog output. Fix some problems with links... | Robert Adams | 2012-08-10 | 1 | -30/+27 |
* | BulletSim: add an identifier to the TaintObject call so exceptions that happe... | Robert Adams | 2012-08-09 | 1 | -2/+2 |
* | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 2012-08-09 | 1 | -11/+27 |
* | BulletSim: add avatar code to keep avatars from ending up trapped under the t... | Robert Adams | 2012-08-08 | 1 | -6/+7 |
* | BulletSim: add parameters and API calls for setting ERP and CFM. | Robert Adams | 2012-07-31 | 1 | -6/+50 |
* | BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. | Robert Adams | 2012-07-26 | 1 | -3/+3 |
* | BulletSim: refactor all the linkset logic out of the prim class | Robert Adams | 2012-07-26 | 1 | -0/+308 |