| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 2013-02-12 | 1 | -0/+3 |
* | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 2013-02-08 | 1 | -0/+4 |
* | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 2013-02-08 | 1 | -25/+23 |
* | BulletSim: fix build break introduced by previous commit | Robert Adams | 2013-01-23 | 1 | -5/+0 |
* | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 2013-01-21 | 1 | -1/+1 |
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -1/+3 |
* | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 2012-12-24 | 1 | -12/+8 |
* | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 2012-12-21 | 1 | -1/+1 |
* | BulletSim: add parameter to UpdateProperties call into the linkset so changes... | Robert Adams | 2012-12-16 | 1 | -1/+2 |
* | BulletSim: rip out old code for linkset child position fetching. BulletSim do... | Robert Adams | 2012-12-16 | 1 | -7/+1 |
* | BulletSim: fix problem with continuious rebuilding of physical linksets. This... | Robert Adams | 2012-12-13 | 1 | -2/+7 |
* | BulletSim: Fix crash on the destruction of physical linksets. | Robert Adams | 2012-12-10 | 1 | -0/+8 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -2/+2 |
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 2012-11-21 | 1 | -2/+2 |
* | BulletSim: only compute linkset mass when membership changes rather than ever... | Robert Adams | 2012-11-06 | 1 | -2/+6 |
* | BulletSim: parameterize selection of linkset implementation | Robert Adams | 2012-11-03 | 1 | -10/+18 |
* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 1 | -5/+14 |
* | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass... | Robert Adams | 2012-11-03 | 1 | -8/+8 |
* | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 2012-11-03 | 1 | -0/+5 |
* | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 2012-11-03 | 1 | -7/+0 |
* | BulletSim: remove center-of-mass setting for linksets because it causes the c... | Robert Adams | 2012-11-03 | 1 | -1/+0 |
* | BulletSim: Use the PostTaints operation to build the linkset once before the ... | Robert Adams | 2012-11-03 | 1 | -32/+20 |
* | BulletSim: remove unneeded parameter from Refresh(). | Robert Adams | 2012-11-03 | 1 | -1/+1 |
* | BulletSim: add ForEachMember(action) call for linkset. | Robert Adams | 2012-11-03 | 1 | -8/+28 |
* | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 2012-11-03 | 1 | -0/+2 |
* | BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ... | Robert Adams | 2012-10-22 | 1 | -5/+8 |
* | BulletSim: Create LinkSet abstract class and sparate constraint based linkset... | Robert Adams | 2012-10-22 | 1 | -318/+37 |
* | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta... | Robert Adams | 2012-10-11 | 1 | -6/+3 |
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 2012-10-11 | 1 | -18/+37 |
* | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 2012-10-11 | 1 | -74/+63 |
* | BulletSim: Fix linkset problem where delayed manipulations of child objects w... | Robert Adams | 2012-10-02 | 1 | -10/+8 |
* | BulletSim: remove warnings for unused variables. | Robert Adams | 2012-10-02 | 1 | -1/+1 |
* | BulletSim: add separate runtime and taint-time linkset children lists to keep... | Robert Adams | 2012-09-27 | 1 | -67/+78 |
* | BulletSim: rename some constraint variables to be consistant with other name ... | Robert Adams | 2012-09-27 | 1 | -65/+117 |
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 1 | -15/+15 |
* | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 2012-09-27 | 1 | -15/+60 |
* | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 2012-09-27 | 1 | -3/+3 |
* | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. | Robert Adams | 2012-09-27 | 1 | -11/+17 |
* | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 2012-09-27 | 1 | -22/+20 |
* | BulletSim: set all linkset objects center of mass to the whole linkset's cent... | Robert Adams | 2012-09-15 | 1 | -2/+15 |
* | BulletSim: Add calls to linkset class when object going static or dynamic. | Robert Adams | 2012-09-15 | 1 | -2/+18 |
* | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 1 | -7/+25 |
* | BulletSim: Add Bullet body and shape to BSPhysObject and rename | Robert Adams | 2012-09-07 | 1 | -5/+5 |
* | BulletSim: Add some comments (gasp) and log messages. | Robert Adams | 2012-09-07 | 1 | -2/+2 |
* | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... | Robert Adams | 2012-08-31 | 1 | -25/+25 |
* | BulletSim: restore most of the Detail logging statements. Will have | Robert Adams | 2012-08-17 | 1 | -4/+4 |
* | BulletSim: add parameters and functionality to specify the mesh | Robert Adams | 2012-08-17 | 1 | -14/+0 |
* | BulletSim: make it so objects in a linkset do not generate collisions with ea... | Robert Adams | 2012-08-15 | 1 | -0/+7 |
* | BulletSim: add locking to constraintCollection and rename some of the public ... | Robert Adams | 2012-08-15 | 1 | -98/+152 |
* | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 2012-08-10 | 1 | -7/+7 |