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path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (follow)
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* BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams2013-01-241-3/+1
* BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2013-01-231-34/+32
* BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-211-13/+8
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-201-72/+71
* BulletSim: small fix making sure terrain height is calculatedRobert Adams2013-01-201-1/+3
* BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-201-27/+14
* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-171-1/+2
* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-151-6/+6
* BulletSim: tweeks to improve hover.Robert Adams2013-01-151-5/+21
* BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-151-8/+24
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-7/+6
* BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-111-30/+96
* BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2013-01-111-62/+85
* BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-111-19/+23
* BulletSim: Fix hover height (boats float at the correct level).Robert Adams2013-01-081-6/+10
* BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams2013-01-071-19/+18
* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-061-1/+3
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-311-2/+2
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-6/+6
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-5/+5
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-271-0/+6
* BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-251-0/+3
* BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-211-9/+28
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-1/+1
* BulletSim: fix incorrectly defined property changed flag.Robert Adams2012-12-201-3/+1
* BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams2012-12-201-26/+43
* BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-201-21/+44
* BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams2012-12-181-18/+15
* BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-171-6/+0
* BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-171-20/+23
* BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams2012-12-161-2/+5
* BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams2012-12-111-2/+2
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-111-3/+6
* BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2012-12-101-3/+5
* BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2012-12-061-83/+129
* BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams2012-12-061-14/+28
* BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2012-12-061-20/+35
* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-031-35/+46
* BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-031-107/+97
* BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams2012-12-031-47/+19
* BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2012-12-031-14/+14
* BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams2012-12-031-33/+128
* BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-011-6/+6
* BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-291-37/+61
* BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2012-11-291-2/+0
* BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams2012-11-291-8/+8
* BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams2012-11-281-3/+15
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-4/+6
* BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams2012-11-271-58/+79
* BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams2012-11-271-95/+114