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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSDynamics.cs
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Author
Age
Files
Lines
...
*
BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
2012-11-27
1
-95
/
+114
*
BulletSim: implementation of vertical attraction motor.
Robert Adams
2012-11-27
1
-41
/
+62
*
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
1
-8
/
+13
*
BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
2012-11-25
1
-60
/
+64
*
BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
2012-11-25
1
-89
/
+40
*
BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2012-11-25
1
-13
/
+42
*
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2012-11-25
1
-1
/
+1
*
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2012-11-25
1
-11
/
+18
*
BulletSim: many changes to tune vehicles for BulletSim.
Robert Adams
2012-11-06
1
-63
/
+161
*
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
1
-3
/
+3
*
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
1
-2
/
+2
*
BulletSim: vehicle tweeking.
Robert Adams
2012-11-03
1
-84
/
+52
*
BulletSim: Add gravity force to vehicle. Some debugging additions.
Robert Adams
2012-11-03
1
-2
/
+6
*
BulletSim: many small changes for vehicles simulation.
Robert Adams
2012-11-03
1
-31
/
+40
*
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
1
-179
/
+310
*
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
2012-10-22
1
-2
/
+3
*
BulletSim: remove trailing spaces to make git happy.
Robert Adams
2012-10-22
1
-5
/
+5
*
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
2012-10-11
1
-3
/
+3
*
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
2012-10-11
1
-6
/
+6
*
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
2012-10-11
1
-1
/
+1
*
BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...
Robert Adams
2012-10-02
1
-39
/
+57
*
Correct my name in CONTRIBUTORS.txt
Robert Adams
2012-10-02
1
-35
/
+16
*
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
2012-09-27
1
-7
/
+7
*
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
2012-09-27
1
-55
/
+68
*
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
2012-09-27
1
-5
/
+5
*
BulletSim: update DLLs and SOs and remove some debugging code.
Robert Adams
2012-09-15
1
-1
/
+1
*
BulletSim: remove timeStep parameter from calls for vehicle parameter setting...
Robert Adams
2012-09-15
1
-6
/
+3
*
BulletSim: Way too many changes in one commit.
Robert Adams
2012-09-15
1
-122
/
+96
*
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
2012-08-31
1
-4
/
+5
*
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2012-08-17
1
-23
/
+27
*
BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...
Robert Adams
2012-08-17
1
-158
/
+20
*
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
2012-08-15
1
-1
/
+1
*
BulletSim: more detail logging for vehicle and general physics debugging.
Robert Adams
2012-07-20
1
-15
/
+37
*
BulletSim: fix compile errors from last commit. Clean up passing of physics s...
Robert Adams
2012-07-20
1
-12
/
+11
*
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
Robert Adams
2012-07-20
1
-42
/
+88
*
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
2012-03-23
1
-2
/
+2
*
BulletSim initial checkin
Robert Adams
2011-06-20
1
-0
/
+951
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