| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: enable angular vertical attraction. | Robert Adams | 2013-01-28 | 1 | -2/+2 |
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 1 | -6/+6 |
* | BulletSim: simplify the initialization of some of the parameters. | Robert Adams | 2013-01-27 | 1 | -6/+13 |
* | BulletSim: parameterize the value for gravity reduction for ground vehicles o... | Robert Adams | 2013-01-27 | 1 | -7/+8 |
* | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 1 | -4/+6 |
* | BulletSim: parameterize several vehicle debugging values: physical linear and... | Robert Adams | 2013-01-27 | 1 | -7/+5 |
* | BulletSim: finish the post step event for physical object actions. Modify veh... | Robert Adams | 2013-01-27 | 1 | -3/+11 |
* | BulletSim: reduce the force of gravity on ground vehicles when they | Robert Adams | 2013-01-24 | 1 | -0/+11 |
* | BulletSim: reduce the zeroing threshold for rotational velocity. | Robert Adams | 2013-01-24 | 1 | -3/+1 |
* | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2013-01-23 | 1 | -34/+32 |
* | BulletSim: Tweeks to vehicle motion. | Robert Adams | 2013-01-21 | 1 | -13/+8 |
* | BulletSim: More aggressive as setting character velocity to zero | Robert Adams | 2013-01-20 | 1 | -72/+71 |
* | BulletSim: small fix making sure terrain height is calculated | Robert Adams | 2013-01-20 | 1 | -1/+3 |
* | BulletSim: modify motors to return correction rather than current value | Robert Adams | 2013-01-20 | 1 | -27/+14 |
* | BulletSim: Add one function that all actors who act on the physical | Robert Adams | 2013-01-17 | 1 | -1/+2 |
* | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 2013-01-15 | 1 | -6/+6 |
* | BulletSim: tweeks to improve hover. | Robert Adams | 2013-01-15 | 1 | -5/+21 |
* | BulletSim: temporarily disable banking and direction deflection | Robert Adams | 2013-01-15 | 1 | -8/+24 |
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -7/+6 |
* | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... | Robert Adams | 2013-01-11 | 1 | -30/+96 |
* | BulletSim: Redo linear function coding so they can better interact. New algor... | Robert Adams | 2013-01-11 | 1 | -62/+85 |
* | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 2013-01-11 | 1 | -19/+23 |
* | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2013-01-08 | 1 | -6/+10 |
* | BulletSim: improve vehicle angular banking and deflection computation. Rotate... | Robert Adams | 2013-01-07 | 1 | -19/+18 |
* | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 2013-01-06 | 1 | -1/+3 |
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 1 | -2/+2 |
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 2012-12-31 | 1 | -6/+6 |
* | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 2012-12-31 | 1 | -5/+5 |
* | BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia... | Robert Adams | 2012-12-27 | 1 | -0/+6 |
* | BulletSim: make llBuoyancy work. For some reason, Bullet resets an | Robert Adams | 2012-12-25 | 1 | -0/+3 |
* | BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix... | Robert Adams | 2012-12-21 | 1 | -9/+28 |
* | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 2012-12-21 | 1 | -1/+1 |
* | BulletSim: fix incorrectly defined property changed flag. | Robert Adams | 2012-12-20 | 1 | -3/+1 |
* | BulletSim: replace use of funky nullable values for vehicle property update c... | Robert Adams | 2012-12-20 | 1 | -26/+43 |
* | BulletSim: angularMotorUp working again (seems a little slow as it takes long... | Robert Adams | 2012-12-20 | 1 | -21/+44 |
* | BulletSim: improve angularVerticalAttraction calculation to compute angular c... | Robert Adams | 2012-12-18 | 1 | -18/+15 |
* | BulletSim: apply friction to linear and angular motion before returning advan... | Robert Adams | 2012-12-17 | 1 | -6/+0 |
* | BulletSim: fix vehicles going underground when unsat. Problem was that, when ... | Robert Adams | 2012-12-17 | 1 | -20/+23 |
* | BulletSim: fix vehicles being shot in the air at border crossings because of ... | Robert Adams | 2012-12-16 | 1 | -2/+5 |
* | BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th... | Robert Adams | 2012-12-11 | 1 | -2/+2 |
* | BulletSim: add ini file and command line parameters to control | Robert Adams | 2012-12-11 | 1 | -3/+6 |
* | BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy... | Robert Adams | 2012-12-10 | 1 | -3/+5 |
* | BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction, | Robert Adams | 2012-12-06 | 1 | -83/+129 |
* | BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle... | Robert Adams | 2012-12-06 | 1 | -14/+28 |
* | BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f... | Robert Adams | 2012-12-06 | 1 | -20/+35 |
* | BulletSim: Reduce idle region physics overhead where there are MANY | Robert Adams | 2012-12-03 | 1 | -35/+46 |
* | BulletSim: rework angular corrections to remove any hybrid code and compute a... | Robert Adams | 2012-12-03 | 1 | -107/+97 |
* | BulletSim: revert angular vertical attraction from motor to code. The motor c... | Robert Adams | 2012-12-03 | 1 | -47/+19 |
* | BulletSim: format vehicle detail logging messages so vehicle changs are group... | Robert Adams | 2012-12-03 | 1 | -14/+14 |
* | BulletSim: localize vehicle property setting so the vehicle prim is only upda... | Robert Adams | 2012-12-03 | 1 | -33/+128 |