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path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (unfollow)
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2012-10-02BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ↵Robert Adams1-39/+57
no lag between what the vehicle code sees and what the physics engine is using.
2012-10-02Correct my name in CONTRIBUTORS.txtRobert Adams1-35/+16
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-7/+7
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-55/+68
pointers at runtime and at taint-time. Now passes the body into the taint. Vehicles zero inertia when active to eliminate Bullet's contribution to vehicle motion.
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-5/+5
and into the parent class BSPhysObject. Rework collision logic to enable extra collision after done colliding. Rename 'Scene' to 'PhysicsScene' to differentiate it from the simulator 'Scene'.
2012-09-15BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams1-1/+1
2012-09-15BulletSim: remove timeStep parameter from calls for vehicle parameter ↵Robert Adams1-6/+3
setting. There is no reason these should be using the simulation time interval for parameter calculation.
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-122/+96
Many changes to BSDynamic for readability and commentary. Linkset hacking for vehicles: don't over mass the root prim. Add parameter for link constraint solver iterations. Correct uses of timestep in timescale calculations for vehicles. Reorganize code/logic for making objects static and dynamic for readability and use of API2. Changed most calls in BSPrim to use API2 calls (the new way). Avatars do not generate default Bullet collision events but do call up to the simulator for every avatar. Reduces overhead. Objects added to collision list only if they are processing collisions. Reduces overhead especially for large numbers of avatars. Generalize call for water height to GetWaterHeightAtXYZ(). Catch and correct exception getting terrain height when out of bounds. Correct race condition in Terrain Manager where creation wasn't at taint-time. Add API calls for constructing compound shapes. Move NeedsMeshing() logic into object class. Reorganize logic for object meshing to reduce rebuilding of meshs/hulls.
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-4/+5
Moved all terrain code out of BSScene and into new BSTerrainManager. Added logic to manage multiple terrains for mega-regions. Added new functions to BulletSimAPI to match the library. Moved all of the terrain creation and setup logic from C++ code to C# code. The unused code has not yet been removed from either place. Soon. Moved checks for avatar above ground and in bounds into BSCharacter.
2012-08-17BulletSim: comments and parameter changes in dynamics engine.Robert Adams1-23/+27
2012-08-17BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ↵Robert Adams1-158/+20
for the same bits and it makes the code less complicated.
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams1-1/+1
and then commenting out most of the additions.
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams1-15/+37
Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20BulletSim: fix compile errors from last commit. Clean up passing of physics ↵Robert Adams1-12/+11
scene into vehicle dynamics code.
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams1-42/+88
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams1-2/+2
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-22BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams1-2/+2
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2011-06-20BulletSim initial checkinRobert Adams1-66/+43
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2010-02-15Formatting cleanup.Jeff Ames1-25/+25
2010-02-14Revolution is on the roll again! :)Revolution1-39/+362
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-224/+216
2009-11-03minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-13/+13
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-1/+1
2009-10-22* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵Teravus Ovares (Dan Olivares)1-12/+13
consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-308/+340
2009-06-19Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requestedMelanie Thielker1-0/+1
2009-06-10Formatting cleanup.Jeff Ames1-2/+2
2009-05-22cleaning out warnings.Dr Scofield1-93/+93
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-04-20* It turns out vehicle Angular Motor direction is always in global space.Teravus Ovares1-7/+24
2009-04-20* Prevent a vehicle crashTeravus Ovares1-0/+13
2009-04-19* Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares1-7/+79
2009-04-17* A few fixes to the Linear MotorTeravus Ovares1-15/+21
2009-04-17* Add Implementation of Linear Motor and Linear friction from the LSL ↵Teravus Ovares1-9/+73
Vehicle API in Physics
2009-04-17* Set some minimum values to avoid divide by zero errors.Teravus Ovares1-0/+14
2009-04-17* Commit a few fixes to the Vehicle settingsTeravus Ovares1-2/+49
* Vertical Attractor servo
2009-04-14* Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares1-0/+392
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier