Commit message (Collapse) | Author | Files | Lines | ||
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2012-10-02 | BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ↵ | Robert Adams | 1 | -39/+57 | |
no lag between what the vehicle code sees and what the physics engine is using. | |||||
2012-10-02 | Correct my name in CONTRIBUTORS.txt | Robert Adams | 1 | -35/+16 | |
2012-09-27 | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 1 | -7/+7 | |
2012-09-27 | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 1 | -55/+68 | |
pointers at runtime and at taint-time. Now passes the body into the taint. Vehicles zero inertia when active to eliminate Bullet's contribution to vehicle motion. | |||||
2012-09-27 | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 1 | -5/+5 | |
and into the parent class BSPhysObject. Rework collision logic to enable extra collision after done colliding. Rename 'Scene' to 'PhysicsScene' to differentiate it from the simulator 'Scene'. | |||||
2012-09-15 | BulletSim: update DLLs and SOs and remove some debugging code. | Robert Adams | 1 | -1/+1 | |
2012-09-15 | BulletSim: remove timeStep parameter from calls for vehicle parameter ↵ | Robert Adams | 1 | -6/+3 | |
setting. There is no reason these should be using the simulation time interval for parameter calculation. | |||||
2012-09-15 | BulletSim: Way too many changes in one commit. | Robert Adams | 1 | -122/+96 | |
Many changes to BSDynamic for readability and commentary. Linkset hacking for vehicles: don't over mass the root prim. Add parameter for link constraint solver iterations. Correct uses of timestep in timescale calculations for vehicles. Reorganize code/logic for making objects static and dynamic for readability and use of API2. Changed most calls in BSPrim to use API2 calls (the new way). Avatars do not generate default Bullet collision events but do call up to the simulator for every avatar. Reduces overhead. Objects added to collision list only if they are processing collisions. Reduces overhead especially for large numbers of avatars. Generalize call for water height to GetWaterHeightAtXYZ(). Catch and correct exception getting terrain height when out of bounds. Correct race condition in Terrain Manager where creation wasn't at taint-time. Add API calls for constructing compound shapes. Move NeedsMeshing() logic into object class. Reorganize logic for object meshing to reduce rebuilding of meshs/hulls. | |||||
2012-08-31 | BulletSim: Changes to terrain storage and management so mega-regions work. | Robert Adams | 1 | -4/+5 | |
Moved all terrain code out of BSScene and into new BSTerrainManager. Added logic to manage multiple terrains for mega-regions. Added new functions to BulletSimAPI to match the library. Moved all of the terrain creation and setup logic from C++ code to C# code. The unused code has not yet been removed from either place. Soon. Moved checks for avatar above ground and in bounds into BSCharacter. | |||||
2012-08-17 | BulletSim: comments and parameter changes in dynamics engine. | Robert Adams | 1 | -23/+27 | |
2012-08-17 | BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ↵ | Robert Adams | 1 | -158/+20 | |
for the same bits and it makes the code less complicated. | |||||
2012-08-15 | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 1 | -1/+1 | |
and then commenting out most of the additions. | |||||
2012-07-20 | BulletSim: more detail logging for vehicle and general physics debugging. | Robert Adams | 1 | -15/+37 | |
Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work! | |||||
2012-07-20 | BulletSim: fix compile errors from last commit. Clean up passing of physics ↵ | Robert Adams | 1 | -12/+11 | |
scene into vehicle dynamics code. | |||||
2012-07-20 | BulletSim: Add very detailed logging to BSDynamics for vehicle debugging | Robert Adams | 1 | -42/+88 | |
2012-03-23 | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 1 | -2/+2 | |
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | |||||
2012-03-22 | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 1 | -2/+2 | |
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | |||||
2011-06-20 | BulletSim initial checkin | Robert Adams | 1 | -66/+43 | |
2010-06-25 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-02-15 | Formatting cleanup. | Jeff Ames | 1 | -25/+25 | |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 1 | -39/+362 | |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-01-04 | Formatting cleanup. Add copyright headers. | Jeff Ames | 1 | -224/+216 | |
2009-11-03 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -13/+13 | |
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 1 | -1/+1 | |
2009-10-22 | * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵ | Teravus Ovares (Dan Olivares) | 1 | -12/+13 | |
consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright. | |||||
2009-09-30 | Commit initial version of KittoFlora's vehicle changes | opensim | 1 | -308/+340 | |
2009-06-19 | Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requested | Melanie Thielker | 1 | -0/+1 | |
2009-06-10 | Formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2009-05-22 | cleaning out warnings. | Dr Scofield | 1 | -93/+93 | |
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that? | |||||
2009-04-20 | * It turns out vehicle Angular Motor direction is always in global space. | Teravus Ovares | 1 | -7/+24 | |
2009-04-20 | * Prevent a vehicle crash | Teravus Ovares | 1 | -0/+13 | |
2009-04-19 | * Rudimentary angular motor implementation for the LSL Vehicle API | Teravus Ovares | 1 | -7/+79 | |
2009-04-17 | * A few fixes to the Linear Motor | Teravus Ovares | 1 | -15/+21 | |
2009-04-17 | * Add Implementation of Linear Motor and Linear friction from the LSL ↵ | Teravus Ovares | 1 | -9/+73 | |
Vehicle API in Physics | |||||
2009-04-17 | * Set some minimum values to avoid divide by zero errors. | Teravus Ovares | 1 | -0/+14 | |
2009-04-17 | * Commit a few fixes to the Vehicle settings | Teravus Ovares | 1 | -2/+49 | |
* Vertical Attractor servo | |||||
2009-04-14 | * Adding some organization of vehicle type stuff in the ODEPlugin. | Teravus Ovares | 1 | -0/+392 | |
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier |