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path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (unfollow)
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2012-12-17BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams1-6/+0
2012-12-17BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams1-20/+23
2012-12-16BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams1-2/+5
2012-12-11BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams1-2/+2
2012-12-11BulletSim: add ini file and command line parameters to controlRobert Adams1-3/+6
2012-12-10BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams1-3/+5
2012-12-06BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams1-83/+129
2012-12-06BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams1-14/+28
2012-12-06BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams1-20/+35
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-35/+46
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams1-107/+97
2012-12-03BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams1-47/+19
2012-12-03BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams1-14/+14
2012-12-03BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams1-33/+128
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams1-6/+6
2012-11-29BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams1-37/+61
2012-11-29BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams1-2/+0
2012-11-29BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams1-8/+8
2012-11-28BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams1-3/+15
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-4/+6
2012-11-27BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams1-58/+79
2012-11-27BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams1-95/+114
2012-11-27BulletSim: implementation of vertical attraction motor.Robert Adams1-41/+62
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams1-8/+13
2012-11-25BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams1-60/+64
2012-11-25BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams1-89/+40
2012-11-25BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams1-13/+42
2012-11-25BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams1-1/+1
2012-11-25BulletSim: small change to add position correction force with AddForce rather...Robert Adams1-11/+18
2012-11-06BulletSim: many changes to tune vehicles for BulletSim.Robert Adams1-63/+161
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams1-3/+3
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-2/+2
2012-11-03BulletSim: vehicle tweeking.Robert Adams1-84/+52
2012-11-03BulletSim: Add gravity force to vehicle. Some debugging additions.Robert Adams1-2/+6
2012-11-03BulletSim: many small changes for vehicles simulation.Robert Adams1-31/+40
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams1-179/+310
2012-10-22BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams1-2/+3
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams1-5/+5
2012-10-11BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams1-3/+3
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-6/+6
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams1-1/+1
2012-10-02BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams1-39/+57
2012-10-02Correct my name in CONTRIBUTORS.txtRobert Adams1-35/+16
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-7/+7
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-55/+68
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-5/+5
2012-09-15BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams1-1/+1
2012-09-15BulletSim: remove timeStep parameter from calls for vehicle parameter setting...Robert Adams1-6/+3
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-122/+96
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-4/+5