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path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (unfollow)
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2012-08-17BulletSim: comments and parameter changes in dynamics engine.Robert Adams1-23/+27
2012-08-17BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ↵Robert Adams1-158/+20
for the same bits and it makes the code less complicated.
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams1-1/+1
and then commenting out most of the additions.
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams1-15/+37
Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20BulletSim: fix compile errors from last commit. Clean up passing of physics ↵Robert Adams1-12/+11
scene into vehicle dynamics code.
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams1-42/+88
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams1-2/+2
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-22BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams1-2/+2
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2011-06-20BulletSim initial checkinRobert Adams1-66/+43
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2010-02-15Formatting cleanup.Jeff Ames1-25/+25
2010-02-14Revolution is on the roll again! :)Revolution1-39/+362
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-224/+216
2009-11-03minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-13/+13
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-1/+1
2009-10-22* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵Teravus Ovares (Dan Olivares)1-12/+13
consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-308/+340
2009-06-19Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requestedMelanie Thielker1-0/+1
2009-06-10Formatting cleanup.Jeff Ames1-2/+2
2009-05-22cleaning out warnings.Dr Scofield1-93/+93
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-04-20* It turns out vehicle Angular Motor direction is always in global space.Teravus Ovares1-7/+24
2009-04-20* Prevent a vehicle crashTeravus Ovares1-0/+13
2009-04-19* Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares1-7/+79
2009-04-17* A few fixes to the Linear MotorTeravus Ovares1-15/+21
2009-04-17* Add Implementation of Linear Motor and Linear friction from the LSL ↵Teravus Ovares1-9/+73
Vehicle API in Physics
2009-04-17* Set some minimum values to avoid divide by zero errors.Teravus Ovares1-0/+14
2009-04-17* Commit a few fixes to the Vehicle settingsTeravus Ovares1-2/+49
* Vertical Attractor servo
2009-04-14* Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares1-0/+392
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier