aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2013-05-24BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams1-1/+2
2013-05-07Bulletsim: and the rotational friction.Vegaslon1-3/+5
2013-05-07BulletSim: Another way to create vehicle framed friction.Vegaslon1-3/+5
2013-05-06BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams1-6/+6
2013-05-06BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams1-13/+31
2013-05-06BulletSim: simplify parameter specification by reducing the number ofRobert Adams1-1/+1
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams1-3/+3
2013-05-02BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams1-0/+1
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-11/+11
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams1-4/+4
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-2/+2
2013-04-09BulletSim: some formatting changes.Robert Adams1-10/+17
2013-04-09Another algorithm for AngularVerticalAttraction. This one Takes into account ...Vegaslon1-0/+23
2013-03-31BulletSim: start the renaming of local variables to m_ form to match the Open...Robert Adams1-23/+23
2013-03-31BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams1-73/+126
2013-03-25BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams1-3/+45
2013-03-19BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams1-2/+3
2013-03-16BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams1-6/+6
2013-03-16BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...Vegaslon1-16/+17
2013-03-15BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...Vegaslon1-1/+1
2013-03-01BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams1-2/+2
2013-02-17BulletSim: rework parameter setting for different types of valuesRobert Adams1-3/+3
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams1-1/+1
2013-02-05BulletSim: correct angular vertical attraction to properly correct an upside ...Robert Adams1-1/+1
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams1-16/+14
2013-01-28BulletSim: enable angular vertical attraction.Robert Adams1-2/+2
2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams1-6/+6
2013-01-27BulletSim: simplify the initialization of some of the parameters.Robert Adams1-6/+13
2013-01-27BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams1-7/+8
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams1-4/+6
2013-01-27BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams1-7/+5
2013-01-27BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams1-3/+11
2013-01-24BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams1-0/+11
2013-01-24BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams1-3/+1
2013-01-23BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams1-34/+32
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams1-13/+8
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams1-72/+71
2013-01-20BulletSim: small fix making sure terrain height is calculatedRobert Adams1-1/+3
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams1-27/+14
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams1-1/+2
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams1-6/+6
2013-01-15BulletSim: tweeks to improve hover.Robert Adams1-5/+21
2013-01-15BulletSim: temporarily disable banking and direction deflectionRobert Adams1-8/+24
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams1-7/+6
2013-01-11BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams1-30/+96
2013-01-11BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams1-62/+85
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams1-19/+23
2013-01-08BulletSim: Fix hover height (boats float at the correct level).Robert Adams1-6/+10
2013-01-07BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams1-19/+18
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams1-1/+3