Commit message (Collapse) | Author | Files | Lines | ||
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2012-08-31 | BulletSim: Changes to terrain storage and management so mega-regions work. | Robert Adams | 1 | -4/+5 | |
Moved all terrain code out of BSScene and into new BSTerrainManager. Added logic to manage multiple terrains for mega-regions. Added new functions to BulletSimAPI to match the library. Moved all of the terrain creation and setup logic from C++ code to C# code. The unused code has not yet been removed from either place. Soon. Moved checks for avatar above ground and in bounds into BSCharacter. | |||||
2012-08-17 | BulletSim: comments and parameter changes in dynamics engine. | Robert Adams | 1 | -23/+27 | |
2012-08-17 | BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ↵ | Robert Adams | 1 | -158/+20 | |
for the same bits and it makes the code less complicated. | |||||
2012-08-15 | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 1 | -1/+1 | |
and then commenting out most of the additions. | |||||
2012-07-20 | BulletSim: more detail logging for vehicle and general physics debugging. | Robert Adams | 1 | -15/+37 | |
Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work! | |||||
2012-07-20 | BulletSim: fix compile errors from last commit. Clean up passing of physics ↵ | Robert Adams | 1 | -12/+11 | |
scene into vehicle dynamics code. | |||||
2012-07-20 | BulletSim: Add very detailed logging to BSDynamics for vehicle debugging | Robert Adams | 1 | -42/+88 | |
2012-03-23 | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 1 | -2/+2 | |
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | |||||
2012-03-22 | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 1 | -2/+2 | |
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | |||||
2011-06-20 | BulletSim initial checkin | Robert Adams | 1 | -66/+43 | |
2010-06-25 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-02-15 | Formatting cleanup. | Jeff Ames | 1 | -25/+25 | |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 1 | -39/+362 | |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-01-04 | Formatting cleanup. Add copyright headers. | Jeff Ames | 1 | -224/+216 | |
2009-11-03 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -13/+13 | |
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 1 | -1/+1 | |
2009-10-22 | * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵ | Teravus Ovares (Dan Olivares) | 1 | -12/+13 | |
consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright. | |||||
2009-09-30 | Commit initial version of KittoFlora's vehicle changes | opensim | 1 | -308/+340 | |
2009-06-19 | Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requested | Melanie Thielker | 1 | -0/+1 | |
2009-06-10 | Formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2009-05-22 | cleaning out warnings. | Dr Scofield | 1 | -93/+93 | |
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that? | |||||
2009-04-20 | * It turns out vehicle Angular Motor direction is always in global space. | Teravus Ovares | 1 | -7/+24 | |
2009-04-20 | * Prevent a vehicle crash | Teravus Ovares | 1 | -0/+13 | |
2009-04-19 | * Rudimentary angular motor implementation for the LSL Vehicle API | Teravus Ovares | 1 | -7/+79 | |
2009-04-17 | * A few fixes to the Linear Motor | Teravus Ovares | 1 | -15/+21 | |
2009-04-17 | * Add Implementation of Linear Motor and Linear friction from the LSL ↵ | Teravus Ovares | 1 | -9/+73 | |
Vehicle API in Physics | |||||
2009-04-17 | * Set some minimum values to avoid divide by zero errors. | Teravus Ovares | 1 | -0/+14 | |
2009-04-17 | * Commit a few fixes to the Vehicle settings | Teravus Ovares | 1 | -2/+49 | |
* Vertical Attractor servo | |||||
2009-04-14 | * Adding some organization of vehicle type stuff in the ODEPlugin. | Teravus Ovares | 1 | -0/+392 | |
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier |