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path: root/OpenSim/Region/Physics/BulletSPlugin/BSConstraint6Dof.cs (unfollow)
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2013-03-31BulletSim: not quite functional axis lock code.Robert Adams1-2/+2
2013-02-17BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams1-0/+16
Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet.
2012-12-31BulletSim: remove all the debug printing of pointer formatting ↵Robert Adams1-5/+5
(.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
2012-12-31BulletSim: another round of conversion: dynamics world and collision object ↵Robert Adams1-16/+14
functions.
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams1-2/+2
to get ready for... Start creation of BulletAPITemplate. This defines the abstract interface functions. Following commits will move over to the new interface. This will enable switching between the managed and unmanaged version of Bullet.
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-2/+2
While fixing the above, add methods to physical body and shape pointer wrapper so routines won't have to know that IntPtr.Zero means no physical instance. Fix problem with physical linksets failing after a few sits and unsits by properly restoring child prom positions for compound linksets after multiple selection and deselections.
2012-11-03BulletSim: remove center-of-mass setting for linksets because it causes the ↵Robert Adams1-2/+1
constraint calculation to pull the objects together.
2012-11-03BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams1-3/+3
2012-11-03BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams1-0/+4
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third ↵Robert Adams1-1/+1
party license and contributor in for for Aurora-Sim project for physics code.
2012-09-27BulletSim: rename some constraint variables to be consistant with other name ↵Robert Adams1-11/+31
use. Added callbacks for shape and body changes in GetBodyAndShape() so the linkset constraints can be picked up and restored. A better design might be to have a "prim shape changed" event. Think about that. Added constraint types to general constraint class.
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-4/+16
pointers at runtime and at taint-time. Now passes the body into the taint. Vehicles zero inertia when active to eliminate Bullet's contribution to vehicle motion.
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-2/+2
so the members case is consistant. Caused modifications everywhere. New logic in BSShapeCollection to track use and sharing of shapes. I just reslized, though, that shapes cannot be shared because the shape's UserPointer is the localID of the prim and is required for tracking collisions. More changes coming. Added DuplicateCollisionShape2() to API and changed BuildNativeShape2 to take a ShapeData structure so don't have to pass so many parameters. This matches the latest version of BulletSim.dll. Additions and removal of DetailLog() statements for debugging.
2012-08-15BulletSim: add hinge constraint.Robert Adams1-6/+44
Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams1-54/+9
6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams1-1/+1
not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams1-1/+11
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
2012-07-25BulletSim: remove unused, commented out code in BSConstraintRobert Adams1-8/+0
2012-07-25BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? ↵Robert Adams1-123/+123
Only it's hairdresser knows for sure)
2012-07-25BulletSim: Add C# classes for storing and tracking constraints.Robert Adams1-0/+123