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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (follow)
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* BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams2012-12-211-6/+0
* BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-211-0/+2
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-15/+15
* BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams2012-12-211-1/+2
* BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-211-1/+76
* BulletSim: add check for border crossing in character position sanity check.Robert Adams2012-12-161-2/+10
* BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-131-3/+2
* BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-121-8/+10
* BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-111-20/+40
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-0/+2
* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-031-2/+2
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-1/+1
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-2/+2
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-7/+17
* BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-211-1/+1
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-2/+2
* BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2012-11-211-3/+4
* BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams2012-11-181-2/+6
* BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-061-7/+20
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-7/+6
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-031-5/+15
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-15/+4
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-39/+39
* BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-031-5/+10
* BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams2012-11-031-1/+1
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-031-1/+1
* BulletSim: fix problem with avatars sinking into the ground.Robert Adams2012-10-231-9/+18
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-221-5/+5
* BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams2012-10-191-2/+1
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-191-16/+17
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-20/+26
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-191-31/+25
* BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams2012-10-191-1/+1
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-49/+133
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-2/+2
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-0/+11
* BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams2012-10-021-0/+26
* BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams2012-10-021-1/+1
* BulletSim: impliment FloatOnWater OS function.Robert Adams2012-10-021-10/+31
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-93/+92
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-2/+8
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-6/+6
* BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-271-1/+1
* BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams2012-09-271-38/+28
* BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-271-156/+82
* BulletSim: Remove calculation and passing of unused collied object type.Robert Adams2012-09-151-5/+3
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-8/+9
* BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-071-5/+6
* BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams2012-09-071-0/+1
* BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams2012-08-311-1/+1