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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (follow)
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* BulletSim: rearrange code and add different locking to eliminate chancesRobert Adams2015-08-091-2/+2
* BulletSim: fix two compiler warnings.Robert Adams2015-06-251-1/+0
* BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...Robert Adams2014-11-301-0/+4
* Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal...Justin Clark-Casey (justincc)2014-11-291-1/+1
* minor: Remove a few indenting problems introduced to recent 265fe349 and conv...Justin Clark-Casey (justincc)2014-11-291-3/+3
* Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)2014-11-291-10/+31
* Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a...Justin Clark-Casey (justincc)2014-11-251-2/+6
* If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey2014-11-191-3/+3
* Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo...Justin Clark-Casey (justincc)2014-05-301-1/+12
* BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams2014-04-021-5/+12
* BulletSim: Fix jumping while running. Was unintentional taking way all upward...Vegaslon2014-03-221-1/+1
* BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams2013-09-111-13/+13
* BulletSim: adjust avatar capsule height calculation to be closer to defined S...Robert Adams2013-09-111-5/+10
* BulletSim: add physical object initialized flag so updates and collisionsRobert Adams2013-08-141-0/+4
* BulletSim: move the creation of the avatar movement actor creating toRobert Adams2013-08-131-7/+7
* BulletSim: add check in avatar stair step code to verify the collisionRobert Adams2013-08-121-0/+1
* BulletSim: adjust avatar position when the avatar's size is changed.Robert Adams2013-08-081-2/+10
* BulletSim: make density display and return value consistant with howRobert Adams2013-07-301-1/+1
* BulletSim: add position resetting for stationary avatars so they don'tRobert Adams2013-07-181-4/+4
* BulletSim: rename position and orientation variables to remove theRobert Adams2013-07-071-45/+33
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-301-1/+1
* BulletSim: fix problem with walking up stairs that are orientedRobert Adams2013-05-221-2/+9
* BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon2013-05-141-2/+5
* BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-131-4/+23
* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-3/+3
* BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-56/+56
* BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-12/+7
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-081-0/+3
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-230/+38
* BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
* BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-281-2/+2
* BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams2013-03-091-16/+13
* BulletSim: tweeks to make avatar jump work better.Robert Adams2013-02-251-4/+6
* BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-211-4/+3
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-2/+11
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-121-1/+1
* BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2013-02-081-15/+11
* BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-081-13/+16
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-1/+1
* BulletSim: add user setting of friction, density and restitution.Robert Adams2013-02-071-2/+3
* BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-311-2/+2
* BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2013-01-311-2/+2
* BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-281-6/+7
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-1/+1
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-201-7/+23
* BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...Robert Adams2013-01-201-34/+41
* BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-201-1/+2
* BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2013-01-181-1/+8
* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-171-0/+3
* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-151-1/+1