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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams1-1/+2
2013-01-18BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams1-1/+8
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams1-0/+3
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams1-1/+1
2013-01-15BulletSim: add debugging messages to know when assets for physicalRobert Adams1-1/+4
2013-01-14BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams1-2/+2
2013-01-11BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams1-0/+4
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams1-26/+71
2013-01-06BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams1-2/+0
2013-01-04BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams1-2/+2
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-17/+17
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-23/+23
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-5/+3
2012-12-29BulletSim: remove check for small motor movement because, while itRobert Adams1-2/+5
2012-12-29BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams1-5/+9
2012-12-29BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams1-43/+61
2012-12-28BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams1-3/+3
2012-12-28BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams1-51/+55
2012-12-27BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams1-22/+14
2012-12-27BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams1-8/+17
2012-12-24BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams1-4/+5
2012-12-23Revert "Whitespace change to trigger ircbot"Melanie1-1/+0
2012-12-23Whitespace change to trigger ircbotMelanie1-0/+1
2012-12-22BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams1-34/+41
2012-12-21BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams1-6/+0
2012-12-21BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams1-0/+2
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-15/+15
2012-12-21BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams1-1/+2
2012-12-21BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams1-1/+76
2012-12-25BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams1-3/+2
2012-12-16BulletSim: add check for border crossing in character position sanity check.Robert Adams1-2/+10
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams1-3/+2
2012-12-12BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams1-8/+10
2012-12-11BulletSim: protect character property setting to remove crash from taints set...Robert Adams1-20/+40
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-0/+2
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-2/+2
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-1/+1
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-2/+2
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-7/+17
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams1-1/+1
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-2/+2
2012-11-21BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams1-3/+4
2012-11-18BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams1-2/+6
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-398/+291
2012-11-06BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams1-7/+20
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-7/+6
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams1-5/+15
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-15/+4
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-39/+39
2012-11-03BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams1-5/+10