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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (unfollow)
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2013-05-22BulletSim: fix problem with walking up stairs that are orientedRobert Adams1-2/+9
2013-05-14BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon1-2/+5
2013-05-13BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams1-4/+23
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-3/+3
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams1-56/+56
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-12/+7
2013-04-08BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams1-0/+3
2013-04-08BulletSim: complete movement of physical object action code out of theRobert Adams1-230/+38
2013-03-31BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams1-1/+8
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams1-2/+2
2013-03-09BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams1-16/+13
2013-02-25BulletSim: tweeks to make avatar jump work better.Robert Adams1-4/+6
2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams1-4/+3
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-2/+11
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams1-1/+1
2013-02-08BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams1-15/+11
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams1-13/+16
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams1-1/+1
2013-02-07BulletSim: add user setting of friction, density and restitution.Robert Adams1-2/+3
2013-01-31BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams1-2/+2
2013-01-31BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams1-2/+2
2013-01-28BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams1-6/+7
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams1-1/+1
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams1-7/+23
2013-01-20BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...Robert Adams1-34/+41
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams1-1/+2
2013-01-18BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams1-1/+8
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams1-0/+3
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams1-1/+1
2013-01-15BulletSim: add debugging messages to know when assets for physicalRobert Adams1-1/+4
2013-01-14BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams1-2/+2
2013-01-11BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams1-0/+4
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams1-26/+71
2013-01-06BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams1-2/+0
2013-01-04BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams1-2/+2
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-17/+17
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-23/+23
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-5/+3
2012-12-29BulletSim: remove check for small motor movement because, while itRobert Adams1-2/+5
2012-12-29BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams1-5/+9
2012-12-29BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams1-43/+61
2012-12-28BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams1-3/+3
2012-12-28BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams1-51/+55
2012-12-27BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams1-22/+14
2012-12-27BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams1-8/+17
2012-12-25BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams1-3/+2
2012-12-24BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams1-4/+5
2012-12-22BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams1-34/+41
2012-12-21BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams1-6/+0
2012-12-21BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams1-0/+2