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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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BSCharacter.cs
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2013-05-22
BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
1
-2
/
+9
2013-05-14
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
1
-2
/
+5
2013-05-13
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
1
-4
/
+23
2013-04-29
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
1
-3
/
+3
2013-04-29
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
1
-56
/
+56
2013-04-29
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
1
-12
/
+7
2013-04-08
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
1
-0
/
+3
2013-04-08
BulletSim: complete movement of physical object action code out of the
Robert Adams
1
-230
/
+38
2013-03-31
BulletSim: stop an avatar from moving if standing on a stationary
Robert Adams
1
-1
/
+8
2013-03-28
BulletSim: fix race condition when creating very large mega-regions.
Robert Adams
1
-2
/
+2
2013-03-09
BulletSim: remove the ability for avatars to fly off the edge of
Robert Adams
1
-16
/
+13
2013-02-25
BulletSim: tweeks to make avatar jump work better.
Robert Adams
1
-4
/
+6
2013-02-21
BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
1
-4
/
+3
2013-02-12
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
1
-2
/
+11
2013-02-12
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
1
-1
/
+1
2013-02-08
BulletSim: Change BSCharacter to use new base Density and Friction
Robert Adams
1
-15
/
+11
2013-02-08
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
1
-13
/
+16
2013-02-08
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
1
-1
/
+1
2013-02-07
BulletSim: add user setting of friction, density and restitution.
Robert Adams
1
-2
/
+3
2013-01-31
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
1
-2
/
+2
2013-01-31
BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
1
-2
/
+2
2013-01-28
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
1
-6
/
+7
2013-01-21
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
1
-1
/
+1
2013-01-20
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
1
-7
/
+23
2013-01-20
BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...
Robert Adams
1
-34
/
+41
2013-01-20
BulletSim: modify motors to return correction rather than current value
Robert Adams
1
-1
/
+2
2013-01-18
BulletSim: reduce jitter in avatar velocity when walking or flying.
Robert Adams
1
-1
/
+8
2013-01-17
BulletSim: Add one function that all actors who act on the physical
Robert Adams
1
-0
/
+3
2013-01-15
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
1
-1
/
+1
2013-01-15
BulletSim: add debugging messages to know when assets for physical
Robert Adams
1
-1
/
+4
2013-01-14
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
1
-2
/
+2
2013-01-11
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
1
-0
/
+4
2013-01-07
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
1
-26
/
+71
2013-01-06
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
1
-2
/
+0
2013-01-04
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
1
-2
/
+2
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
1
-17
/
+17
2012-12-31
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
1
-23
/
+23
2012-12-31
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
1
-5
/
+3
2012-12-29
BulletSim: remove check for small motor movement because, while it
Robert Adams
1
-2
/
+5
2012-12-29
BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
1
-5
/
+9
2012-12-29
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
1
-43
/
+61
2012-12-28
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
1
-3
/
+3
2012-12-28
BulletSim: fix problem of avatars appearing to walk through walls
Robert Adams
1
-51
/
+55
2012-12-27
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
1
-22
/
+14
2012-12-27
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
1
-8
/
+17
2012-12-25
BulletSim: stop avatar from sliding VERY slowly after walking by
Robert Adams
1
-3
/
+2
2012-12-24
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
1
-4
/
+5
2012-12-22
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
1
-34
/
+41
2012-12-21
BulletSim: remove the movement decay while flying. Made flying slow down over...
Robert Adams
1
-6
/
+0
2012-12-21
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
1
-0
/
+2
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