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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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BSCharacter.cs
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Author
Files
Lines
2012-12-21
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
1
-15
/
+15
2012-12-21
BulletSim: small fix to avatar movement motor use which keeps avatar from fly...
Robert Adams
1
-1
/
+2
2012-12-21
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
1
-1
/
+76
2012-12-16
BulletSim: add check for border crossing in character position sanity check.
Robert Adams
1
-2
/
+10
2012-12-13
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
1
-3
/
+2
2012-12-12
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
1
-8
/
+10
2012-12-11
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
1
-20
/
+40
2012-12-10
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
1
-0
/
+2
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
1
-2
/
+2
2012-11-28
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
1
-1
/
+1
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
1
-2
/
+2
2012-11-21
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
1
-7
/
+17
2012-11-21
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
1
-1
/
+1
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
1
-2
/
+2
2012-11-21
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
1
-3
/
+4
2012-11-18
BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
1
-2
/
+6
2012-11-06
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
1
-7
/
+20
2012-11-03
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
1
-7
/
+6
2012-11-03
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
1
-5
/
+15
2012-11-03
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
1
-15
/
+4
2012-11-03
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
1
-39
/
+39
2012-11-03
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
1
-5
/
+10
2012-11-03
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
1
-1
/
+1
2012-10-23
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
1
-9
/
+18
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
1
-5
/
+5
2012-10-19
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
1
-2
/
+1
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
1
-16
/
+17
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
1
-20
/
+26
2012-10-19
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
1
-31
/
+25
2012-10-19
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
1
-1
/
+1
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
1
-49
/
+133
2012-10-11
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
1
-2
/
+2
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
1
-0
/
+11
2012-10-02
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
1
-0
/
+26
2012-10-02
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
Robert Adams
1
-1
/
+1
2012-10-02
BulletSim: impliment FloatOnWater OS function.
Robert Adams
1
-10
/
+31
2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
1
-93
/
+92
2012-09-27
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
1
-2
/
+8
2012-09-27
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
1
-6
/
+6
2012-09-27
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
1
-1
/
+1
2012-09-27
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
1
-38
/
+28
2012-09-27
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
1
-156
/
+82
2012-09-15
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
1
-5
/
+3
2012-09-15
BulletSim: Way too many changes in one commit.
Robert Adams
1
-8
/
+9
2012-09-07
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
1
-5
/
+6
2012-09-07
BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...
Robert Adams
1
-0
/
+1
2012-08-31
BulletSim: Update BulletSimAPI to match the DLL interface.
Robert Adams
1
-1
/
+1
2012-08-31
BulletSim: clean up some variable naming for consistancy.
Robert Adams
1
-41
/
+37
2012-08-31
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
1
-6
/
+31
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