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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams1-38/+28
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-156/+82
2012-09-15BulletSim: Remove calculation and passing of unused collied object type.Robert Adams1-5/+3
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-8/+9
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams1-5/+6
2012-09-07BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams1-0/+1
2012-08-31BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams1-1/+1
2012-08-31BulletSim: clean up some variable naming for consistancy.Robert Adams1-41/+37
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-6/+31
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams1-11/+20
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams1-10/+11
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams1-0/+2
2012-08-15BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams1-6/+10
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams1-1/+1
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams1-2/+6
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams1-11/+11
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams1-31/+25
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-7/+34
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams1-3/+6
2012-08-03BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams1-1/+17
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams1-3/+23
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams1-37/+32
2012-07-06Clean up collision reporting code so they are properly passed toRobert Adams1-41/+61
2012-03-26BulletSim: make avatar animations update properly.Robert Adams1-4/+20
2012-03-23BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams1-2/+2
2012-03-23BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams1-3/+6
2012-03-23BulletSim: set buoyancy in only one placeRobert Adams1-5/+3
2012-03-21BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams1-2/+2
2012-03-21BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams1-3/+6
2012-03-21BulletSim: set buoyancy in only one placeRobert Adams1-5/+3
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-1/+1
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-7/+24
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams1-5/+6
2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams1-3/+9
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams1-2/+3
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake1-2/+3
2011-06-20BulletSim initial checkinRobert Adams1-0/+426