Commit message (Collapse) | Author | Files | Lines | ||
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2012-08-17 | BulletSim: restore most of the Detail logging statements. Will have | Robert Adams | 1 | -10/+11 | |
no effect on non-logging running. Capture region name that is passed to the physics engine and use it for detail logging file name prefix. Fix problem with avatars dropping when flying across region boundries. | |||||
2012-08-15 | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 1 | -0/+2 | |
and then commenting out most of the additions. | |||||
2012-08-15 | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 1 | -6/+10 | |
2012-08-10 | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 1 | -1/+1 | |
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs. | |||||
2012-08-10 | BulletSim: Add module names to DetailLog output. Fix some problems with ↵ | Robert Adams | 1 | -2/+6 | |
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly. | |||||
2012-08-09 | BulletSim: add an identifier to the TaintObject call so exceptions that ↵ | Robert Adams | 1 | -11/+11 | |
happen when the taint is invoked can be debugged | |||||
2012-08-08 | BulletSim: add avatar code to keep avatars from ending up trapped under the ↵ | Robert Adams | 1 | -31/+25 | |
terrain | |||||
2012-08-07 | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 1 | -7/+34 | |
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. | |||||
2012-08-06 | BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵ | Robert Adams | 1 | -3/+6 | |
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. | |||||
2012-08-03 | BulletSim: pass collision subscription information to the C++ code so ↵ | Robert Adams | 1 | -1/+17 | |
collisions on objects that don't care are not reported up. | |||||
2012-08-03 | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 1 | -3/+23 | |
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character. | |||||
2012-07-20 | BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. | Robert Adams | 1 | -37/+32 | |
Cleaned up code and got rid of compile warnings. | |||||
2012-07-06 | Clean up collision reporting code so they are properly passed to | Robert Adams | 1 | -41/+61 | |
the simulator in batches. More comments. | |||||
2012-03-26 | BulletSim: make avatar animations update properly. | Robert Adams | 1 | -4/+20 | |
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions. | |||||
2012-03-23 | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 1 | -2/+2 | |
friction and restitution runtime settable parameters. | |||||
2012-03-23 | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 1 | -3/+6 | |
buoyancy for flying. Tweek avatar default friction and resititution | |||||
2012-03-23 | BulletSim: set buoyancy in only one place | Robert Adams | 1 | -5/+3 | |
2012-03-21 | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 1 | -2/+2 | |
friction and restitution runtime settable parameters. | |||||
2012-03-21 | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 1 | -3/+6 | |
buoyancy for flying. Tweek avatar default friction and resititution | |||||
2012-03-21 | BulletSim: set buoyancy in only one place | Robert Adams | 1 | -5/+3 | |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 | |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 | |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-08-18 | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 1 | -7/+24 | |
2011-08-05 | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵ | Robert Adams | 1 | -5/+6 | |
value tuning | |||||
2011-07-22 | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 1 | -3/+9 | |
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 1 | -2/+3 | |
Fix folding feet by using collision normals. Add constraint specification. | |||||
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Dan Lake | 1 | -2/+3 | |
Fix folding feet by using collision normals. Add constraint specification. | |||||
2011-06-20 | BulletSim initial checkin | Robert Adams | 1 | -0/+426 | |