| Commit message (Expand) | Author | Files | Lines |
2013-02-12 | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 1 | -2/+11 |
2013-02-12 | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 1 | -1/+1 |
2013-02-08 | BulletSim: Change BSCharacter to use new base Density and Friction | Robert Adams | 1 | -15/+11 |
2013-02-08 | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 1 | -13/+16 |
2013-02-08 | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 1 | -1/+1 |
2013-02-07 | BulletSim: add user setting of friction, density and restitution. | Robert Adams | 1 | -2/+3 |
2013-01-31 | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 1 | -2/+2 |
2013-01-31 | BulletSim: clean up TargetVelocity implementation by using the default defn i... | Robert Adams | 1 | -2/+2 |
2013-01-28 | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 1 | -6/+7 |
2013-01-21 | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 1 | -1/+1 |
2013-01-20 | BulletSim: More aggressive as setting character velocity to zero | Robert Adams | 1 | -7/+23 |
2013-01-20 | BulletSim: fix problem of avatar sliding very slowly occasionally after stopp... | Robert Adams | 1 | -34/+41 |
2013-01-20 | BulletSim: modify motors to return correction rather than current value | Robert Adams | 1 | -1/+2 |
2013-01-18 | BulletSim: reduce jitter in avatar velocity when walking or flying. | Robert Adams | 1 | -1/+8 |
2013-01-17 | BulletSim: Add one function that all actors who act on the physical | Robert Adams | 1 | -0/+3 |
2013-01-15 | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 1 | -1/+1 |
2013-01-15 | BulletSim: add debugging messages to know when assets for physical | Robert Adams | 1 | -1/+4 |
2013-01-14 | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 1 | -2/+2 |
2013-01-11 | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... | Robert Adams | 1 | -0/+4 |
2013-01-07 | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 1 | -26/+71 |
2013-01-06 | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 1 | -2/+0 |
2013-01-04 | BulletSim: convert avatar movement from a force to an impulse. Shouldn't | Robert Adams | 1 | -2/+2 |
2012-12-31 | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 1 | -17/+17 |
2012-12-31 | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 1 | -23/+23 |
2012-12-31 | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 1 | -5/+3 |
2012-12-29 | BulletSim: remove check for small motor movement because, while it | Robert Adams | 1 | -2/+5 |
2012-12-29 | BulletSim: an 'if' to suppress multiple setting of avatar orientation. | Robert Adams | 1 | -5/+9 |
2012-12-29 | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 1 | -43/+61 |
2012-12-28 | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 1 | -3/+3 |
2012-12-28 | BulletSim: fix problem of avatars appearing to walk through walls | Robert Adams | 1 | -51/+55 |
2012-12-27 | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... | Robert Adams | 1 | -22/+14 |
2012-12-27 | BulletSim: complete applyImpulse function in BSCharacter (like I said | Robert Adams | 1 | -8/+17 |
2012-12-25 | BulletSim: stop avatar from sliding VERY slowly after walking by | Robert Adams | 1 | -3/+2 |
2012-12-24 | BulletSim: Fix single physical prim reporting its mass as zero. | Robert Adams | 1 | -4/+5 |
2012-12-22 | BulletSim: modify avatar motor code to make falling movement better. Clean up... | Robert Adams | 1 | -34/+41 |
2012-12-21 | BulletSim: remove the movement decay while flying. Made flying slow down over... | Robert Adams | 1 | -6/+0 |
2012-12-21 | BulletSim: add BSPhysObject code to manage registrations of preStep events. U... | Robert Adams | 1 | -0/+2 |
2012-12-21 | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 1 | -15/+15 |
2012-12-21 | BulletSim: small fix to avatar movement motor use which keeps avatar from fly... | Robert Adams | 1 | -1/+2 |
2012-12-21 | BulletSim: avatar movement smoothed with motor that modifies avatar velocity ... | Robert Adams | 1 | -1/+76 |
2012-12-16 | BulletSim: add check for border crossing in character position sanity check. | Robert Adams | 1 | -2/+10 |
2012-12-13 | BulletSim: Add 'BulletSimData' which separates structures created | Robert Adams | 1 | -3/+2 |
2012-12-12 | BulletSim: fix problem of avatar's floating off the ground after unsitting. R... | Robert Adams | 1 | -8/+10 |
2012-12-11 | BulletSim: protect character property setting to remove crash from taints set... | Robert Adams | 1 | -20/+40 |
2012-12-10 | BulletSim: Fix crash on the destruction of physical linksets. | Robert Adams | 1 | -0/+2 |
2012-12-03 | BulletSim: Reduce idle region physics overhead where there are MANY | Robert Adams | 1 | -2/+2 |
2012-11-28 | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. | Robert Adams | 1 | -1/+1 |
2012-11-22 | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 1 | -2/+2 |
2012-11-21 | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 1 | -7/+17 |
2012-11-21 | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha... | Robert Adams | 1 | -1/+1 |