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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (unfollow)
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2012-08-03BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams1-1/+17
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams1-3/+23
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams1-37/+32
2012-07-06Clean up collision reporting code so they are properly passed toRobert Adams1-41/+61
2012-03-26BulletSim: make avatar animations update properly.Robert Adams1-4/+20
2012-03-23BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams1-2/+2
2012-03-23BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams1-3/+6
2012-03-23BulletSim: set buoyancy in only one placeRobert Adams1-5/+3
2012-03-21BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams1-2/+2
2012-03-21BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams1-3/+6
2012-03-21BulletSim: set buoyancy in only one placeRobert Adams1-5/+3
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-1/+1
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-7/+24
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams1-5/+6
2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams1-3/+9
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams1-2/+3
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake1-2/+3
2011-06-20BulletSim initial checkinRobert Adams1-0/+426