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My fork of OpenSim for IG and DG, called SledjChisl.
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BSApiTemplate.cs
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2013-10-26
BulletSim: update collision flags to make sure they fit in the shorts provided.
Robert Adams
1
-7
/
+7
2013-09-11
BulletSim: add ClearCollisionProxyCache function to API.
Robert Adams
1
-0
/
+2
2013-09-11
BulletSim: add axis parameter for specifying enable, damping, and stiffness f...
Robert Adams
1
-1
/
+1
2013-09-11
BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...
Robert Adams
1
-1
/
+3
2013-09-11
BulletSim: add unmanaged and XNA functions for hinge, slider and spring const...
Robert Adams
1
-0
/
+24
2013-09-11
BulletSim: add API and calls for spring constraint parameters.
Robert Adams
1
-0
/
+8
2013-05-21
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
1
-0
/
+5
2013-04-29
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
1
-3
/
+3
2013-04-24
BulletSim: update DLLs and SOs to they have no dependencies on newer
Robert Adams
1
-0
/
+7
2013-04-01
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
Robert Adams
1
-1
/
+16
2013-02-17
BulletSim: add calls for creating all the different Bullet constraint types.
Robert Adams
1
-0
/
+27
2013-02-12
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
1
-3
/
+4
2013-02-08
BulletSim: add parameter to set global contact breaking threshold. Update DLL...
Robert Adams
1
-0
/
+1
2013-02-05
BulletSim: rework some parameter setting implementation moving functionality ...
Robert Adams
1
-36
/
+2
2013-01-28
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...
Robert Adams
1
-14
/
+14
2013-01-23
BulletSim: pass up and report the real collision penetration.
Robert Adams
1
-0
/
+1
2013-01-23
BulletSim: working on COM
Robert Adams
1
-0
/
+19
2013-01-11
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
1
-0
/
+2
2013-01-06
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
1
-1
/
+1
2013-01-04
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
1
-6
/
+10
2013-01-01
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
1
-2
/
+2
2013-01-01
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
1
-3
/
+3
2013-01-01
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
1
-1
/
+1
2012-12-31
BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...
Robert Adams
1
-2
/
+2
2012-12-31
BulletSim: remove rigid body contruction functions from BSAPITemplate that re...
Robert Adams
1
-5
/
+0
2012-12-31
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
1
-16
/
+2
2012-12-31
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
1
-13
/
+30
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
1
-5
/
+2
2012-12-31
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
1
-4
/
+4
2012-12-31
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
1
-778
/
+169
2012-12-29
BulletSim: remove check for small motor movement because, while it
Robert Adams
1
-1
/
+1
2012-12-29
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
1
-1
/
+3
2012-12-27
BulletSim: correct collision mask definition for linkset children.
Robert Adams
1
-12
/
+12
2012-12-24
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
1
-0
/
+392
2012-12-21
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
1
-33
/
+35
2012-12-13
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
1
-176
/
+7
2012-12-10
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
1
-0
/
+23
2012-12-06
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
1
-0
/
+1
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
1
-32
/
+32
2012-12-01
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
1
-2
/
+5
2012-11-26
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
1
-1
/
+1
2012-11-25
BulletSim: add terrain collision margin and vehicle angular damping
Robert Adams
1
-0
/
+7
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
1
-5
/
+5
2012-11-21
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
1
-1
/
+2
2012-11-21
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
1
-0
/
+1
2012-11-21
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
1
-3
/
+3
2012-11-21
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
1
-2
/
+2
2012-11-21
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
1
-1
/
+1
2012-11-21
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
1
-11
/
+13
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
1
-18
/
+19
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