| Commit message (Expand) | Author | Files | Lines |
2013-05-21 | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 1 | -0/+5 |
2013-04-29 | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 1 | -3/+3 |
2013-04-24 | BulletSim: update DLLs and SOs to they have no dependencies on newer | Robert Adams | 1 | -0/+7 |
2013-04-01 | BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD | Robert Adams | 1 | -1/+16 |
2013-02-17 | BulletSim: add calls for creating all the different Bullet constraint types. | Robert Adams | 1 | -0/+27 |
2013-02-12 | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 1 | -3/+4 |
2013-02-08 | BulletSim: add parameter to set global contact breaking threshold. Update DLL... | Robert Adams | 1 | -0/+1 |
2013-02-05 | BulletSim: rework some parameter setting implementation moving functionality ... | Robert Adams | 1 | -36/+2 |
2013-01-28 | BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to... | Robert Adams | 1 | -14/+14 |
2013-01-23 | BulletSim: pass up and report the real collision penetration. | Robert Adams | 1 | -0/+1 |
2013-01-23 | BulletSim: working on COM | Robert Adams | 1 | -0/+19 |
2013-01-11 | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 1 | -0/+2 |
2013-01-06 | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 1 | -1/+1 |
2013-01-04 | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic | Robert Adams | 1 | -6/+10 |
2013-01-01 | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 1 | -2/+2 |
2013-01-01 | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 1 | -3/+3 |
2013-01-01 | BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged | Robert Adams | 1 | -1/+1 |
2012-12-31 | BulletSim: remove unused unmanaged memory reference functions from BSAPITempl... | Robert Adams | 1 | -2/+2 |
2012-12-31 | BulletSim: remove rigid body contruction functions from BSAPITemplate that re... | Robert Adams | 1 | -5/+0 |
2012-12-31 | BulletSim: eliminate the use of the unmanaged HeightMapInfo structure. | Robert Adams | 1 | -16/+2 |
2012-12-31 | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 1 | -13/+30 |
2012-12-31 | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 1 | -5/+2 |
2012-12-31 | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 1 | -4/+4 |
2012-12-31 | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 1 | -778/+169 |
2012-12-29 | BulletSim: remove check for small motor movement because, while it | Robert Adams | 1 | -1/+1 |
2012-12-29 | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 1 | -1/+3 |
2012-12-27 | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 1 | -12/+12 |
2012-12-24 | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 1 | -0/+392 |
2012-12-21 | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 1 | -33/+35 |
2012-12-13 | BulletSim: Add 'BulletSimData' which separates structures created | Robert Adams | 1 | -176/+7 |
2012-12-10 | BulletSim: Fix crash on the destruction of physical linksets. | Robert Adams | 1 | -0/+23 |
2012-12-06 | BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction, | Robert Adams | 1 | -0/+1 |
2012-12-03 | BulletSim: Reduce idle region physics overhead where there are MANY | Robert Adams | 1 | -32/+32 |
2012-12-01 | BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB... | Robert Adams | 1 | -2/+5 |
2012-11-26 | BulletSim: increase vehicle stability by suppressing Bullet's update to angul... | Robert Adams | 1 | -1/+1 |
2012-11-25 | BulletSim: add terrain collision margin and vehicle angular damping | Robert Adams | 1 | -0/+7 |
2012-11-22 | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 1 | -5/+5 |
2012-11-21 | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 1 | -1/+2 |
2012-11-21 | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 1 | -0/+1 |
2012-11-21 | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 1 | -3/+3 |
2012-11-21 | BulletSim: pull heightmap implementation out of the terrain manager so a mesh... | Robert Adams | 1 | -2/+2 |
2012-11-21 | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha... | Robert Adams | 1 | -1/+1 |
2012-11-21 | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... | Robert Adams | 1 | -11/+13 |
2012-11-21 | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 1 | -18/+19 |
2012-11-18 | BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim... | Robert Adams | 1 | -134/+0 |
2012-11-06 | BulletSim: Add separate linear and angular damping function calls. Add functi... | Robert Adams | 1 | -0/+9 |
2012-11-03 | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 1 | -1/+1 |
2012-11-03 | BulletSim: parameterize selection of linkset implementation | Robert Adams | 1 | -0/+1 |
2012-11-03 | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 1 | -4/+11 |
2012-11-03 | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 1 | -0/+1 |