Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Revert "Revert "BulletSim: Add logic to linksets to change physical ↵ | Robert Adams | 2013-07-23 | 1 | -5/+1 |
| | | | | | | | | properties for"" Found that the vehicle movement problem was not caused by these physics changes. This reverts commit 84d0699761b8da546f9faef084240d7b15f16321. | ||||
* | Revert "BulletSim: Add logic to linksets to change physical properties for" | Robert Adams | 2013-07-22 | 1 | -1/+5 |
| | | | | | | The changes don't seem to be ready for prime time. This reverts commit b44f0e1a00eba7f76401692322e48a3b23a81164. | ||||
* | BulletSim: Add logic to linksets to change physical properties for | Robert Adams | 2013-07-22 | 1 | -5/+1 |
| | | | | | | whole linkset. Override physical property setting for BSLinksetCompound as there are not children to the compound spape. | ||||
* | BulletSim: remove trailing white space to make git happier. No functional ↵ | Robert Adams | 2013-04-29 | 1 | -1/+1 |
| | | | | changes. | ||||
* | BulletSim: massive refactor of shape classes. Removed shape specific code ↵ | Robert Adams | 2013-04-29 | 1 | -3/+3 |
| | | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. | ||||
* | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 2013-04-08 | 1 | -14/+35 |
| | | | | Fix a few enabling problems. | ||||
* | BulletSim: complete movement of physical object action code out of the | Robert Adams | 2013-04-08 | 1 | -2/+10 |
| | | | | | physical object and into actors for setForce, setTorque, hover, lock axis and avatar move. | ||||
* | BulletSim: not quite functional axis lock code. | Robert Adams | 2013-03-31 | 1 | -4/+4 |
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* | BulletSim: fix line endings in BSActor* | Robert Adams | 2013-03-31 | 1 | -123/+131 |
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* | BulletSim: Add physical 'actors' that operate on the physical object. | Robert Adams | 2013-03-31 | 1 | -0/+123 |
Add first 'actor' for locked axis. |