Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | BulletSim: massive refactor of shape classes. Removed shape specific code ↵ | Robert Adams | 2013-04-29 | 1 | -2/+2 |
| | | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. | ||||
* | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 2013-04-08 | 1 | -1/+1 |
| | | | | Fix a few enabling problems. | ||||
* | BulletSim: complete movement of physical object action code out of the | Robert Adams | 2013-04-08 | 1 | -0/+137 |
physical object and into actors for setForce, setTorque, hover, lock axis and avatar move. |