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path: root/OpenSim/Region/Physics/BulletSPlugin/BSActorMoveToTarget.cs (follow)
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-220/+0
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* BulletSim: update the motion actors so they completely clean themselvesRobert Adams2015-08-091-0/+1
| | | | | | | when Dispose() is called. This reduces chance of object leakage when destroying objects. Rearrange initialization and shut down of BSActorLockAxis so it is consistant with other actors.
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-301-9/+71
| | | | | | | | There is still some overshoot but mostly fixes Mantis 6693. Fix bug where moveToTarget was active for non-physical objects and while selected. Fix bug where move target was not getting changed if the script changed the target during a move.
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-061-1/+0
| | | | | | | angular friction computation into linear and angular movement code. The friction wasn't being applied properly. This will make it so vehicles don't drift as much and the drift is tunable by changing the friction timescales.
* BulletSim: massive refactor of shape classes. Removed shape specific code ↵Robert Adams2013-04-291-2/+2
| | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
* BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.Robert Adams2013-04-091-5/+11
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* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-081-8/+4
| | | | Fix a few enabling problems.
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-0/+156
physical object and into actors for setForce, setTorque, hover, lock axis and avatar move.